This document was developed jointly by an informal industry coalition
consisting of (in alphabetical order) CodeSourcery, Compaq, EDG, HP, IBM, Intel,
Red Hat, and SGI. Additional contributions were provided by a variety of
individuals.
In this document, we specify the Application Binary Interface for C++
programs, that is, the object code interfaces between user C++ code and the
implementation-provided system and libraries. This includes the memory layout
for C++ data objects, including both predefined and user-defined data types, as
well as internal compiler generated objects such as virtual tables. It also
includes function calling interfaces, exception handling interfaces, global
naming, and various object code conventions.
In general, this document is written as a generic specification, to be usable
by C++ implementations on a variety of architectures. However, it does contain
processor-specific material for the Itanium 64-bit ABI, identified as such.
Where structured data layout is described, we generally assume Itanium psABI
member sizes. An implementation for a 32-bit ABI would typically just change the
sizes of members as appropriate (i.e. pointers and long ints would become 32
bits), but sometimes an order change would be required for compactness, and we
note more substantive changes.
The descriptions below make use of the following definitions:
Note that the traversal may be preorder or postorder. Unless otherwise
specified, preorder (derived classes before their bases) is intended.
In general, a type is considered a POD for the purposes of layout if it is a
POD type (in the sense of ISO C++ [basic.types]). However, a POD-struct or
POD-union (in the sense of ISO C++ [class]) with a bitfield member whose
declared width is wider than the declared type of the bitfield is not a POD for
the purpose of layout. Similarly, an array type is not a POD for the purpose of
layout if the element type of the array is not a POD for the purpose of layout.
Where references to the ISO C++ are made in this paragraph, the Technical
Corrigendum 1 version of the standard is intended.
Various representations specified by this ABI impose limitations on
conforming user programs. These include, for the 64-bit Itanium ABI:
This ABI specifies a number of type and function APIs supplemental to those
required by the ISO C++ Standard. A header file named These APIs will be placed in a namespace In general, API objects defined as part of this ABI are assumed to be extern
"C++". However, some (many?) are specified to be extern "C" if they:
The objective of a full ABI is to allow arbitrary mixing of object files
produced by conforming implementations, by fully specifying the binary
interface of application programs. We do not fully achieve this objective.
There are two principal reasons for this:
Notwithstanding these problems, because this ABI does completely specify the
data model and certain library interfaces that inherently interact between
objects (e.g. construction, destruction, and exceptions), it is our intent that
interoperation of object files produced by different compilers be possible in
the following cases:
Even these cases can fail if the compiler makes use of implementation-defined
library interfaces to implement runtime functionality without explicit user
reference, e.g. a software divide function. We can distinguish between:
An implementation shall place its standard support library in a DSO named
This ABI does not specify the treatment of export templates, as there are no
working implementations to serve as models at this time. We hope to address this
weakness in the future when implementation experience is available.
A number of other documents provide a basis on which this ABI is built, and
are occasionally referenced herein:
In what follows, we define the memory layout for C++ data objects.
Specifically, for each type, we specify the following information about an
object O of that type:
For purposes internal to the specification, we also specify:
The size and alignment of a type which is a POD for the
purpose of layout is as specified by the base (C) ABI. Type bool has size and
alignment 1. All of these types have data size and non-virtual size equal to
their size. (We ignore tail padding for PODs because the Standard does not allow
us to use it for anything else.)
A pointer to data member is an offset from the base address of the class
object containing it, represented as a A pointer to member function is a pair
It has the size, data size, and alignment of a class containing those two
members, in that order. (For 64-bit Itanium, that will be 16, 16, and 8 bytes
respectively.)
The benefit is that using the derived class virtual pointer as the base
class virtual pointer will often save a load, and no adjustment to the
It was thought that 2b would allow the compiler to avoid adjusting
When B and C are declared, A is a primary base in each case, so although
vcall offsets are allocated in the A-in-B and A-in-C vtables, no
For each data component D (first the primary base of C, if any, then the
non-primary, non-virtual direct base classes in declaration order, then the
non-static data members and unnamed bitfields in declaration order), allocate
as follows:
There are two cases depending on
If dsize(C) > 0, and the byte at offset dsize(C) - 1 is partially
filled by a bitfield, and that bitfield is also a data member declared in
C (but not in one of C's proper base classes), the next available bits are
the unfilled bits at offset dsize(C) - 1. Otherwise, the next available
bits are at offset dsize(C).
Update align(C) to max (align(C), align(T)).
Update align(C) to max (align(C), align(T')). In either case, update dsize(C) to include the last byte containing (part
of) the bitfield, and update sizeof(C) to max(sizeof(C),dsize(C)).
Start at offset dsize(C), incremented if necessary for alignment to
nvalign(D) for base classes or to align(D) for data members. Place D at this
offset unless doing so would result in two components (direct or indirect)
of the same type having the same offset. If such a component type conflict
occurs, increment the candidate offset by nvalign(D) for base classes or by
align(D) for data members and try again, repeating until success occurs
(which will occur no later than sizeof(C) rounded up to the required
alignment).
If D is a base class, this step allocates only its non-virtual part, i.e.
excluding any direct or indirect virtual bases.
If D is a base class, update sizeof(C) to max (sizeof(C),
offset(D)+nvsize(D)). Otherwise, if D is a data member, update sizeof(C) to
max (sizeof(C), offset(D)+sizeof(D)).
If D is a base class (not empty in this case), update dsize(C) to
offset(D)+nvsize(D), and align(C) to max (align(C), nvalign(D)). If D is a
data member, update dsize(C) to offset(D)+sizeof(D), align(C) to max
(align(C), align(D)). Its allocation is similar to case (2) above, except that additional
candidate offsets are considered before starting at dsize(C). First, attempt
to place D at offset zero. If unsuccessful (due to a component type
conflict), proceed with attempts at dsize(C) as for non-empty bases. As for
that case, if there is a type conflict at dsize(C) (with alignment updated
as necessary), increment the candidate offset by nvalign(D), and try again,
repeating until success occurs.
Once offset(D) has been chosen, update sizeof(C) to max (sizeof(C),
offset(D)+sizeof(D)). Note that nvalign(D) is 1, so no update of align(C) is
needed. Similarly, since D is an empty base class, no update of dsize(C) is
needed. After all such components have been allocated, set nvalign(C) = align(C)
and nvsize(C) = sizeof(C). The values of nvalign(C) and nvsize(C) will not
change during virtual base allocation. Note that nvsize(C) need not be a
multiple of nvalign(C).
Finally allocate any direct or indirect virtual base classes (except the
primary base class or any indirect primary base classes) as we did non-virtual
base classes in step II-2 (if not empty) or II-3 (if empty), in inheritance
graph order. Update sizeof(C) to max (sizeof(C), offset(D)+nvsize(D)). If
non-empty, also update align(C) and dsize(C) as in II-2.
The primary base class has already been allocated in I-2b. Any indirect
primary base class E of the current class C, i.e. one that has been chosen as
the primary base class of some other base class (direct or indirect, virtual
or non-virtual) of C, will be allocated as part of that other base class, and
is not allocated here. If E is a primary base class of more than one other
base, the instance used as its allocation in C shall be the first such in the
inheritance graph order.
Consider: Round sizeof(C) up to a non-zero multiple of align(C). If C is a POD, but
not a POD for the purpose of layout, set nvsize(C) = sizeof(C).
A virtual table (vtable) is a table of information used to
dispatch virtual functions, to access virtual base class subobjects, and to
access information for runtime type identification (RTTI). Each class that has
virtual member functions or virtual bases has an associated set of virtual
tables. There may be multiple virtual tables for a particular class, if it is
used as a base class for other classes. However, the virtual table pointers
within all the objects (instances) of a particular most-derived class point to
the same set of virtual tables.
A virtual table consists of a sequence of offsets, data pointers, and
function pointers, as well as structures composed of such items. We will
describe below the sequence of such items. Their offsets within the virtual
table are determined by that allocation sequence and the natural ABI size and
alignment, just as a data struct would be. In particular:
In general, what we consider the address of a virtual table (i.e. the address
contained in objects pointing to a virtual table) may not be the beginning of
the virtual table. We call it the address point of the virtual table. The
virtual table may therefore contain components at either positive or negative
offsets from its address point.
This section describes the usage and relative order of various components
that may appear in virtual tables. Precisely which components are present in
various possible virtual tables is specified in the next section. If present,
components are present in the order described, except for the exceptions
specified.
The form of a virtual function pointer is specified by the
processor-specific C++ ABI for the implementation. In the specific case of
64-bit Itanium shared library builds, a virtual function pointer entry
contains a pair of components (each 64 bits): the value of the target GP value
and the actual function address. That is, rather than being a normal function
pointer, which points to such a two-component descriptor, a virtual function
pointer entry is the descriptor.
The order of the virtual function pointers in a virtual table is the order
of declaration of the corresponding member functions in the class. There is an
entry for any virtual function declared in a class, whether it is a new
function or overrides a base class function, unless it overrides a function
from the primary base, and conversion between their return types does not
require an adjustment. (In the case of this exception, the primary base and
the derived class share the virtual table, and can share the virtual function
entry because their 'this' and result type adjustments are the same.) If a
class has an implicitly-defined virtual destructor, its entries come after the
declared virtual function pointers.
When a derived class and its primary base share a virtual table, the
virtual function entries introduced by the derived class follow those for the
primary base, so that the layout of the primary base's embedded virtual table
is the same as that of its standalone virtual table. In particular, if the
derived class overrides a base class virtual function with a different
(covariant) return type, the entry for the derived class comes after the
primary base's embedded virtual table in declaration order, and is the entry
used for calls from the derived class without adjustment. The entry in the
embedded primary virtual table points to a routine that adjusts the result
pointer before returning.
The entries for virtual destructors are actually pairs of entries. The
first destructor, called the complete object destructor, performs the
destruction without calling delete() on the object. The second destructor,
called the deleting destructor, calls delete() after destroying the object.
Both destroy any virtual bases; a separate, non-virtual function, called the
base object destructor, performs destruction of the object but not its virtual
base subobjects, and does not call delete(). Following the primary virtual table of a derived class are secondary
virtual tables for each of its proper base classes, except any primary
base(s) with which it shares its primary virtual table. These are copies of the
virtual tables for the respective base classes (copies in the sense that they
have the same layout, though the fields may have different values). We call the
collection consisting of a primary virtual table along with all of its secondary
virtual tables a virtual table group. The order in which they occur is
the same as the order in which the base class subobjects are considered for
allocation in the derived object:
In this section, we describe how to construct the virtual table for an class,
given virtual tables for all of its proper base classes. To do so, we divide
classes into several categories, based on their base class structure.
Such a class has no associated virtual table, and an object of such a class
contains no virtual pointer.
The virtual table contains offset-to-top and RTTI fields followed by virtual
function pointers. There is one function pointer entry for each virtual function
declared in the class, in declaration order, with any implicitly-defined virtual
destructor pair last.
The class has a virtual table for each proper base class that has a virtual
table. The secondary virtual table for a base class B has the same contents as
the primary virtual table for B, except that:
For a proper base class The primary virtual table for the derived class contains entries for each of
the functions in the primary base class virtual table, replaced by new
overriding functions as appropriate. Following these entries, there is an entry
for each virtual function declared in the derived class (in declaration order)
for which one of the following two conditions holds:
Structure:
The class has a virtual table for each virtual base class that has a virtual
table. These are all secondary virtual tables, because there are no empty or
nearly empty base classes to be primary, and they are constructed from copies of
the base class full object virtual tables according to the same rules as in
Category 2, except that the virtual table for a virtual base A also includes a
vcall offset entry for each virtual function represented in A's primary virtual
table and the secondary virtual tables from A's non-virtual bases.
The vcall offsets in the secondary virtual table for a virtual base A are
ordered as described next. We describe the ordering from the entry closest to
the virtual table address point to that furthest. Since the vcall offsets
precede the virtual table address point, this means that the memory address
order is the reverse of that described.
If the above listing of vcall offsets includes more than one for a particular
virtual function signature, only the first one (closest to the virtual table
address point) is allocated. That is, an offset from primary base P (and its
non-virtual bases) eliminates any from A or its other bases, an offset from A
eliminates any from the non-primary bases, and an offset from a non-primary base
B of A eliminates any from the bases of B.
Note that there are no vcall offsets for virtual functions declared in a
virtual base class V of A and never overridden within A or its non-virtual
bases. Calls to such functions will use the vcall offset in V's virtual table.
The class also has a virtual table that is not copied from the virtual base
class virtual tables. This virtual table is the primary virtual table of the
class and is addressed by the virtual table pointer at the top of the object,
which is not shared because there are no nearly empty virtual bases to be
primary. It holds the following function pointer entries, following those of any
primary base's virtual table, in the virtual functions' declaration order:
The primary virtual table also has virtual base offset entries to allow
finding the virtual base subobjects. There is one virtual base offset entry for
each virtual base class, direct or indirect. The entries are in the reverse of
the inheritance graph order. That is, the entry for the leftmost virtual base is
closest to the address point of the virtual table.
Structure:
The rules for constructing virtual tables of the class are a combination of
the rules from Categories 2 and 3, and can generally be determined inductively.
The differences are mostly due to the fact that virtual base classes can now
have (nearly empty) primary bases:
T's virtual table contains a virtual base offset for S. U's virtual table
contains virtual base offsets for S and T. V's virtual table contains virtual
base offsets for S, U, and T (in reverse inheritance graph preorder), where the
vbase offset for T is for the virtual base of U, not for the non-virtual direct
base of V.
Consider in addition: T is a primary base class for W. Therefore, its virtual base offset for S in
its embedded T-in-W virtual table is the only one present.
In some situations, a special virtual table called a construction virtual
table is used during the execution of proper base class constructors and
destructors. These virtual tables are for specific cases of virtual inheritance.
During the construction of a class object, the object assumes the type of
each of its proper base classes, as each base class subobject is constructed.
RTTI queries in the base class constructor will return the type of the base
class, and virtual calls will resolve to member functions of the base class
rather than the complete class. RTTI queries, dynamic casts and virtual calls of
the object under construction statically converted to bases of the base under
construction will dynamically resolve to the type of the base under
construction. Normally, this behavior is accomplished by setting, in the base
class constructor, the object's virtual table pointers to the addresses of the
virtual tables for the base class.
However, if the base class has direct or indirect virtual bases, the virtual
table pointers have to be set to the addresses of construction virtual tables.
This is because the normal proper base class virtual tables may not hold the
correct virtual base index values to access the virtual bases of the object
under construction, and adjustment addressed by these virtual tables may hold
the wrong this parameter adjustment if the adjustment is to cast from a virtual
base to another part of the object. The problem is that a complete object of a
proper base class and a complete object of a derived class do not have virtual
bases at the same offsets.
A construction virtual table holds the virtual function addresses,
offset-to-top, and RTTI information associated with the base class, and virtual
base offsets and addresses of adjustor entry points with their parameter
adjustments associated with objects of the complete class.
To ensure that the virtual table pointers are set to the appropriate virtual
tables during proper base class construction, a table of virtual table pointers,
called the VTT, which holds the addresses of construction and non-construction
virtual tables is generated for the complete class. The constructor for the
complete class passes to each proper base class constructor a pointer to the
appropriate place in the VTT where the proper base class constructor can find
its set of virtual tables. Construction virtual tables are used in a similar way
during the execution of proper base class destructors.
An array of virtual table addresses, called the VTT, is
declared for each class type that has indirect or direct virtual base classes.
(Otherwise, each proper base class may be initialized using its complete object
virtual table group.)
The elements of the VTT array for a class D are in this order:
X is reachable along a virtual path from D if there exists a path X, B1,
B2, ..., BN, D in the inheritance graph such that at least one of X, B1, B2,
..., or BN is a virtual base class. The order in which the virtual pointers appear in the VTT is inheritance
graph preorder. Primary virtual bases require a secondary virtual pointer in the VTT
because the derived class with which they will share a virtual pointer is
determined by the most derived class in the hierarchy.
Secondary virtual pointers may be required for base classes that do not
require secondary VTTs. A virtual base with no virtual bases of its own does
not require a VTT, but does require a virtual pointer entry in the VTT.
Each virtual table address in the VTT is the address to be assigned to the
respective virtual pointer, i.e. the address of the first virtual function
pointer in the virtual table, not of the first vcall offset.
Parts (1) and (3) of a primary (not secondary, i.e. nested) VTT, that is the
primary and secondary virtual pointers, are used for the final initialization of
an object's virtual pointers before the full-object initialization and later
use, and must therefore point to the main virtual table group for the class.
Those bases which do not have secondary virtual pointers in the VTT have their
virtual pointers explicitly initialized to the main virtual table group by the
constructors (see Subobject
Construction and Destruction).
The virtual pointers in the secondary VTTs and virtual VTTs are used for
subobject construction, and may always point to special construction virtual
tables laid out as described in the following subsections. However, it will
sometimes be possible to use either the full-object virtual table for the
subclass, or its secondary virtual table for the full class being constructed.
This ABI does not specify a choice, nor does it specify names for the
construction virtual tables, so the constructors must use the VTT rather than
assuming that a particular construction virtual table exists.
For example, suppose we have the following hierarchy: If A2 is a virtual base of V1, the VTT will contain more elements
(exercise left to the astute reader).
The construction virtual tables for a complete object are emitted in the same
object file as the virtual table. So the virtual table structures for a
complete object of class C include, in no particular order:
The VTT array is referenced via its own mangled external name, and the
construction virtual tables are accessed via the VTT array, so the latter do not
have external names.
The construction virtual table group for a proper base class subobject B (of
derived class D) does not have the same entries in the same order as the main
virtual table group for a complete object B, as described in Virtual Table
Layout above. Some of the base class subobjects may not need construction
virtual tables, which will therefore not be present in the construction virtual
table group, even though the subobject virtual tables are present in the main
virtual table group for the complete object.
The values of some construction virtual table entries will differ from
the corresponding entries in either the main virtual table group for B or the
virtual table group for B-in-D, primarily because the virtual bases of B will be
at different relative offsets in a D object than in a standalone B object, as
follows:
When operator Specifically:
(Note: if the usual array deallocation function takes two arguments, then
it is a member function whose second argument is of type size_t. The standard
guarantees (12.5 [class.free]) that this function will be passed the number of
bytes allocated with the previous array new expression.)
These rules have the following consequences:
Given the above, the following is pseudocode for processing
If a function-scope static variable or a static data member with vague
linkage (i.e., a static data member of a class template) is dynamically
initialized, then there is an associated guard variable which is used to
guarantee that construction occurs only once. The guard variables name is
mangled based on the mangling of the guarded object name. Thus, for
function-scope static variables, if multiple instances of the function body are
emitted (e.g., due to inlining), each function uses the same guard variable to
ensure that the function-scope static is initialized only once. Similarly, if a
static data member is instantiated in multiple object files, the initialization
code in each object file will use the same guard variable to ensure that the
static data member is initialized only once.
The size of the guard variable is 64 bits. The first byte (i.e. the byte at
the address of the full variable) shall contain the value 0 prior to
initialization of the associated variable, and 1 after initialization is
complete. Usage of the other bytes of the guard variable is
implementation-defined.
See Section
3.3.2 for the API for references to this guard variable.
The C++ programming language definition implies that information about types
be available at run time for three distinct purposes:
It is intended that two type_info pointers point to equivalent type
descriptions if and only if the pointers are equal. An implementation must
satisfy this constraint, e.g. by using symbol preemption, COMDAT sections, or
other mechanisms.
It is desirable to minimize the number of places where a particular bit of
RTTI is emitted. For dynamic class types, a similar problem occurs for virtual
function tables, and hence the RTTI descriptor should be emitted with the
primary virtual table for that type. For other types, they must be emitted at
the location where their use is implied: the object file containing the typeid,
throw or catch.
Basic type information (e.g. for "int", "bool", etc.) will be kept in the
run-time support library. Specifically, the run-time support library should
contain type_info objects for the types X, X* and X const*, for every X in:
void, std::nullptr_t, bool, wchar_t, char, unsigned char, signed char, short,
unsigned short, int, unsigned int, long, unsigned long, long long, unsigned long
long, float, double, long double, char16_t, char32_t, and the IEEE 754r decimal
and half-precision floating point types. Each of the type_info objects for X
shall have type
The typeid operator produces a reference to a std::type_info structure with
the following public interface (18.5.1): After linking and loading, only one std::type_info structure is accessible
via the external name defined by this ABI for any particular complete type
symbol (see Vague
Linkage). Therefore, except for direct or indirect pointers to incomplete
types, the equality and inequality operators can be written as address
comparisons when operating on those type_info objects: two type_info structures
describe the same type if and only if they are the same structure (at the same
address). However, in the case of pointer types, directly or indirectly pointing
to incomplete class types, a more complex comparison is required, described
below with the RTTI layout of pointer types.
The In a flat address space (such as that of the Itanium architecture), the
This implies that the type information must keep a description of the public,
unambiguous inheritance relationship of a type, as well as the const and
volatile qualifications applied to types.
Although dynamic_cast can work on pointers and references, from the point of
view of representation we need only to worry about polymorphic class types.
Also, some kinds of dynamic_cast operations are handled at compile time and do
not need any RTTI. There are then three kinds of truly dynamic cast operations:
The most common kind of dynamic_cast is base-to-derived in a singly inherited
hierarchy.
We add one pointer to the The possible derived types are:
This RTTI class may also be used for incomplete class types when
referenced by a pointer RTTI, in which case it must be prevented from
preempting the RTTI for the complete class type, for instance by emitting it
as a static object (without external linkage).
Two
The All but the lower 8 bits of The low-order byte of Note that the resulting structure is variable-length, with the actual
size depending on the number of trailing base class descriptions.
Note that the When the Two The null-terminated byte string returned by this routine is the mangled
name of the type.
Dynamic casts to "void cv*" are inserted inline at compile time. So are
dynamic casts of null pointers and dynamic casts that are really static.
This leaves the following test to be implemented in the run-time library for
truly dynamic casts of the form "dynamic_cast<T>(v)": (see
[expr.dynamic_cast] 5.2.7/8)
The first check corresponds to a "base-to-derived cast" and the second to a
"cross cast". These tests are implemented by abi::__dynamic_cast:
Since the RTTI related exception handling routines are "personality
specific", no interfaces need to be specified in this document (beyond the
layout of the RTTI data).
In general, the calling conventions for C++ in this ABI follow those
specified by the underlying processor-specific ABI for C, whenever there is an
analogous construct in C. This chapter specifies exceptions required by
C++-specific semantics, or by features without analogues in C. It also specifies
the APIs of a variety of runtime utility routines required to be part of the
support library of an ABI-conforming implementation for use by compiled code. In
addition, reference is made to the separate description of exception
handling in this ABI, which defines a large number of runtime utility
routine APIs.
In general, C++ value parameters are handled just like C parameters. This
includes class type parameters passed wholly or partially in registers. There
are, however, some special cases. In the special case where the parameter type has a non-trivial copy
constructor or destructor, the caller must allocate space for a temporary
copy, and pass the resulting copy by reference (below). Specifically, Space is allocated by the caller for the temporary. If there is no
non-trivial copy constructor or destructor, it is in the normal
parameter-passing space, i.e. in the parameter registers or on the stack,
and the constructor is called if necessary. Otherwise, it is allocated on
the stack or heap. The caller constructs the parameter in the space allocated, using a
simple copy to the parameter space (parameter registers or stack) if there
is no non-trivial copy constructor or destructor. The function is called, passing the parameter value (if there is no
non-trivial copy constructor or destructor), or its address (if there is
one). The caller calls any non-trivial destructor for the parameter after
returning (at the end of the containing expression). If necessary (e.g. if the parameter was allocated on the heap), the
caller deallocates space after return and destruction. In the case where the parameter type is class
Reference parameters are handled by passing a pointer to the actual
parameter.
Empty classes will be passed no differently from ordinary classes. If passed
in registers the NaT bit must not be set on all registers that make up the
class. The contents of the single byte parameter slot are unspecified, and the
callee may not depend on any particular value. On Itanium, the associated NaT
bit must not be set if the parameter slot is associated with a register.
In general, C++ return values are handled just like C return values. This
includes class type results returned in registers. However, if the return value
type has a non-trivial copy constructor or destructor, the caller allocates
space for a temporary, and passes a pointer to the temporary as an implicit
first parameter preceding both the Another exception is that a return value type of class
A result of an empty class type will be returned as though it were a struct
containing a single char, i.e.
Constructors return
This section sketches the calling convention for virtual functions, based on
the above virtual table layout. See also the ABI
examples document for motivating examples and potential implementations.
We explain, at a high level, what information must be present in the virtual
table for a class A which declares a virtual function f in order that, given an
pointer of type A*, the caller can call the virtual function f. This section
does not specify exactly where that information is located (see above), nor does
it specify how to convert a pointer to a class derived from A to an A*, if that
is required.
When this section uses the term function pointer it is understood that
this term may refer either to a traditional function pointer (i.e., a pointer to
a GP/address pair) or a GP/address pair itself. Which of these alternatives is
actually used is specified elsewhere in the ABI, but is independent of the
description in this section.
Throughout this section, we assume that A is the class for which we are
creating a virtual table, B is the most derived class in the hierarchy, and C is
the class that contains C::f, the unique final overrider for A::f. This section
specifies the contents of the f entry in the A-in-B virtual table. (If A is
primary base in the hierarchy, then the A-in-B virtual table will be shared with
the derived class virtual table -- but the contents of the A portion of that
virtual table will still be as specified here.)
In all cases, the non-adjusting entry point for a virtual function
expects the `this' pointer to point to an instance of the class in which the
virtual function is defined. In other words, the non-adjusting entry point for
C::f will expect that its `this' pointer points to a C object.
For each virtual function declared in a class C, we add an entry to its
virtual table if one is not already there (i.e. if it is not overriding a
function in its primary base). In particular, a declaration which overrides a
function inherited from a secondary base gets a new slot in the primary virtual
table. We do this to avoid useless adjustments when calling a virtual function
through a pointer to the most derived class.
The content of this entry for class A is a function pointer, as determined by
one of the following cases. Recall that we are dealing with a hierarchy where B
is most derived, A is a direct (or indirect) base of B defining f, and C
contains the unique final overrider C::f of A::f.
(In this case, we are creating either the primary virtual table for A, or
the A-in-B secondary virtual table.)
The virtual table contains a function pointer pointing to the non-adjusting
entry point for A::f.
In this case, we are creating the A-in-B secondary virtual table.
The virtual table contains a pointer to an entry point that performs the
adjustment from an A* to a C*, and then transfers control to the non-adjusting
entry point for C::f. There are some exceptions to this determination of function pointers:
When a class is used as a virtual base, we add a vcall offset slot to the
beginning of its virtual table for each of the virtual functions it provides,
whether in its primary or secondary virtual tables. Derived classes which
override these functions may use the slots to determine the adjustment
necessary.
For each direct or indirect base A of C that is not a morally virtual base of
C, the compiler must emit, in the same object file as the code for C::f, an
A-adjusting entry point for C::f. This entry point will expect that its
For each direct or indirect virtual base V of C such that V declares f, the
compiler must emit, in the same object file as the code for C::f, a
V-adjusting entry point for C::f. This entry point will expect that its
For each morally virtual base M of C such that M is not a
virtual base (and therefore must be a subobject of a virtual base V), and such
that M declares f, the compiler must emit, in the same object file as the code
for C::f, an M-adjusting entry point for C::f. This entry point will
expect that its
When calling a virtual function f, through a pointer of static type B*, the
caller
(Note that in general it will be optimal to select the class which contained
the final overrider (i.e., C) as the class to which the B* should be converted.
This class is always a satisfactory choice, since it is known to contain a
definition of f. In addition, if the dynamic type of the object is B, then C::f
will be the function ultimately selected by the call, which means that C's
virtual table will contain a pointer to the non-adjusting entry point, meaning
that no additional adjustments to the However, there may be cases in which choosing a different base subobject
could be superior. For example, if there is an alternate base D which also
declares f, and a pointer to the D subobject is already available, then it may
be better to use the D subobject rather than converting the B* to a C*, in order
to avoid the cost of the conversion.)
Note that the ABI only specifies the multiple entry points for a virtual
function and its associated thunks; how those entry points are provided is
unspecified. An existing compiler which uses thunks with a different means of
adjusting the virtual table pointers can be made compliant with this ABI by only
adding the vcall offsets -- the thunks need not use them. A more efficient
implementation would be to emit all of the thunks immediately before the
non-adjusting entry point to the function. Another might emit a new copy of the
function for each entry point; this is a quality of implementation issue. See
further discussion of implementation in the ABI
examples document.
An implementation shall provide a standard entry point that a compiler may
reference in virtual tables to indicate a pure virtual function. Its interface
is: This routine will only be called if the user calls a non-overridden pure
virtual function, which has undefined behavior according to the C++ Standard.
Therefore, this ABI does not specify its behavior, but it is expected that it
will terminate the program, possibly with an error message. An implementation shall provide a standard entry point that a compiler will
reference in virtual tables to indicated a deleted virtual function. Its
interface is: This routine shall not return and while this ABI does not otherwise specify
its behavior, it is expected that it will terminate the program, possibly with
an error message.
This section describes APIs to be used for the construction and destruction
of objects. This includes:
The complete object constructors and destructors find the VTT, described in
Section 2.6, Virtual Tables During Object Construction, via its mangled name.
They pass the address of the subobject's sub-VTT entry in the VTT as a second
parameter when calling the base object constructors and destructors. The base
object constructors and destructors use the addresses passed to initialize the
primary virtual pointer and virtual pointers that point to the classes which
either have virtual bases or override virtual functions with a virtual step
(have vcall offsets needing adjustment).
If a constructor calls constructors for base class subobjects that do not
need construction virtual tables, e.g. because they have no virtual bases, the
construction virtual table parameter is not passed to the base class subobject
constructor, and the base class subobject constructors use their complete object
virtual tables for initialization.
If a class has a non-virtual destructor, and a deleting destructor is emitted
for that class, the deleting destructor must correctly handle the case that the
Suppose we have a subobject class D that needs a construction virtual
table, derived from a base B that needs a construction virtual table as part of
D, and possibly from others that do not need construction virtual tables. Then
the sub-VTT and constructor code for D would look like the following:
A test program for this can be found in the ABI
Examples document.
As described in Section
2.8, certain objects with static storage duration have associated guard
variables used to support the requirement that they be initialized exactly once,
the first time the scope declaring them is entered. An implementation that does
not anticipate supporting multi-threading may simply check the first byte (i.e.,
the byte with lowest address) of that guard variable, initializing if and only
if its value is zero, and then setting it to a non-zero value.
However, an implementation intending to support automatically thread-safe,
one-time initialization (as opposed to requiring explicit user control for
thread safety) may make use of the following API functions:
Returns 1 if the initialization is not yet complete; 0 otherwise. This
function is called before initialization takes place. If this function returns
1, either A thread-safe implementation will probably guard access to the first byte
of the Sets the first byte of the guard object to a non-zero value. This function
is called after initialization is complete. A thread-safe implementation will release the mutex acquired by
This function is called if the initialization terminates by throwing an
exception. A thread-safe implementation will release the mutex acquired by
The following is pseudo-code showing how these functions can be used:
An implementation need not include the simple inline test of the
initialization flag in the guard variable around the above sequence. If it does
so, the cost of this scheme, when run single-threaded with minimal versions of
the above functions, will be two extra function calls, each of them accessing
the guard variable, the first time the scope is entered.
An implementation supporting thread-safety on multiprocessor systems must
also guarantee that references to the initialized object do not occur before the
load of the initialization flag. On Itanium, this can be done by using a
The intent of specifying an 8-byte structure for the guard variable, but only
describing one byte of its contents, is to allow flexibility in the
implementation of the API above. On systems with good small lock support, the
second word might be used for a mutex lock. On others, it might identify (as a
pointer or index) a more complex lock structure to use.
An ABI-compliant system shall provide several runtime routines for use in
array construction and destruction. They may be used by compilers, but their use
is not required. The required APIs are:
Equivalent to Given the number and size of elements for an array and the non-negative
size of prefix padding for a cookie, allocate space (using If The constructor may be Neither If the
The only requirement of the C++ Standard with respect to file scope object
construction order is that file scope objects in a single object file are
constructed in declaration order. However, building large programs sometimes
requires careful attention to construction ordering for objects in different
object files, and a number of vendors have provided extra-lingual facilities to
control it. This ABI does not require an implementation to support this
capability, but it specifies such a facility for those implementations that do.
This facility only controls construction order within a singled linked object
(executable or DSO). Construction order between linked objects is determined by
the initialization ordering specified in the base ABI.
A user may specify the construction priority with the pragma: Initialization entries with the same priority from different files (or from
other sources such as link command options) will be executed in an unspecified
order.
Initialization priority is represented in the object file by elements of a
target-specific section type,
Each implementation supporting priority initialization shall provide a
runtime library function with prototype:
The only required static linker processing is to concatenate the
A more ambitious linker implementation could sort the
The C++ Standard requires that destructors be called for global objects when
a program exits in the opposite order of construction. Most implementations have
handled this by calling the C library The API specified below is intended to provide standard-conforming treatment
during normal program exit, which includes executing
The runtime library shall maintain a list of termination functions with the
following information about each:
The representation of this structure is implementation defined. All
references are via the API described below.
After constructing a global (or local static) object, that will require
destruction on exit, a termination function is registered as follows:
The registration function is not called from within the constructor.
When the user registers exit functions with When linking any DSO containing a call to Note that the above can be accomplished either by explicitly providing the
symbol and call in the linker, or by implicitly including a relocatable object
in the link with the necessary definitions, using a .fini_array section for
the FINI call. Also, note that these can be omitted for an object with no
calls to When When the main program calls Note that the destructors must be called by Since
Synopsis:
Behavior: The return value is a pointer to a null-terminated array of
characters, the demangled name. Ambiguities are possible between extern "C"
object names and type manglings, e.g. "i" may be either an object named "i" or
the built-in "int" type. Such ambiguous arguments are assumed to be type
manglings. If the user has a set of external names to demangle, they should
check that the names are in fact mangled (that is, begin with "_Z") before
passing them to If there is an error in demangling, the return value is a null pointer. The
user can examine *status to find out what kind of error occurred. Meaning of
error indications:
Memory management:
See Exception
Handling document, currently just the base psABI-level material, and the HP
exception
handling working paper, 8 December 1999.
This section specifies the mangling, i.e. encoding, of external names
(external in the sense of being visible outside the object file where they
occur). The encoding is formalized as a derivation grammar along with the
explanatory text, in a modified BNF with the following conventions:
See the separate table
summarizing the encoding characters used as terminals. Also see additional mangling
examples in the separate ABI examples document.
In the various explanatory examples, we use
Entities with C linkage and global namespace variables are not mangled.
Mangled names have the general structure: For the purposes of mangling, the name of an anonymous union is considered to
be the name of the first named data member found by a pre-order, depth-first,
declaration-order walk of the data members of the anonymous union. If there is
no such data member (i.e., if all of the data members in the union are unnamed),
then there is no way for a program to refer to the anonymous union, and there is
therefore no need to mangle its name. All of these examples:
<number> is a pseudo-terminal representing a decimal integer, with a
leading 'n' for negative integers. It is used in <source-name> to provide
the byte length of the following identifier. <number>s appearing in
mangled names never have leading zeroes, except for the value zero, represented
as '0'. <identifier> is a pseudo-terminal representing the unqualified
identifier for the entity in the source code.
Note that <source-name> in the productions for <unqualified-name>
may be either a function or data object name when derived from <name>, or
a class or enum name when derived from <type>.
Operators appear as function names, and in nontype template argument
expressions. Unlike Cfront, unary and binary operators using the same symbol
have different encodings. Most operators are encoded using exactly two letters,
the first of which is lowercase. Vendors who define builtin extended operators (e.g.
Associated with a virtual table are several entities with mangled external
names: the virtual table itself, the VTT for construction, the typeinfo
structure, and the name it references. Each has a <special-name> encoding
that is a simple two-character code, prefixed to the type encoding for the class
to which it applies. Initialization of certain objects with static storage duration requires a
guard variable to prevent multiple initialization. The mangled name of a guard
variable is the name of the guarded variable prefixed with Virtual function override thunks come in two forms. Those overriding from a
non-virtual base, with fixed Virtual function override thunks with covariant returns are twice as complex.
Just as normal virtual function override thunks must adjust the this
pointer before calling the base function, those with covariant returns must
adjust the return pointer after they return from the base function. So the
mangling must also encode a fixed offset to a non-virtual base, and possibly an
offset to a vbase offset in the vtable to get to the virtual base containing the
result subobject. We achieve this by encoding two <call-offset>
components, either of which may be either virtual or non-virtual. Constructors and destructors are simply special cases of
<unqualified-name>, where the final <unqualified-name> of a nested
name is replaced by one of the following:
Types are encoded as follows: Types are qualified (optionally) by single-character prefixes encoding
cv-qualifiers and/or pointer, reference, complex, or imaginary types: Vendors who define extended type qualifiers (e.g. _near, _far for pointers)
shall encode them as a 'U' prefix followed by the name in <length,ID>
form.
In cases where multiple order-insensitive qualifiers are present, they should
be ordered 'K' (closest to the base type), 'V', 'r', and 'U' (farthest from the
base type), with the 'U' qualifiers in alphabetical order by the vendor name
(with alphabetically earlier names closer to the base type). For example,
Vendors must therefore specify which of their extended qualifiers are
considered order-insensitive, not necessarily on the basis of whether their
language translators impose an order in source code. They are encouraged to
resolve questionable cases as being order-insensitive to maximize consistency in
mangling.
For purposes of substitution, given a CV-qualified type, the base type is
substitutible, and the type with all the C, V, and r qualifiers plus any vendor
extended types in the same order-insensitive set is substitutible; any type with
a subset of those qualifiers is not. That is, given a type Builtin types are represented by single-letter codes: Vendors who define builtin extended types shall encode them as a 'u' prefix
followed by the name in <length,ID> form.
Function types are composed from their parameter types and possibly the
result type. Except at the outer level type of an <encoding>, or in the
<encoding> of an otherwise delimited external name in a
<template-parameter> or <local-name> function encoding, these types
are delimited by an "F..E" pair. For purposes of substitution (see Compression
below), delimited and undelimited function types are considered the same.
Whether the mangling of a function type includes the return type depends on
the context and the nature of the function. The rules for deciding whether the
return type is included are:
Empty parameter lists, whether declared as A "Y" prefix for the bare function type encodes extern "C". If there are any
cv-qualifiers of When a function parameter is a C++0x function parameter pack, its type is
mangled with The C++0x A class, union, or enum type is simply a name, It may be a simple
<unqualified-name>, with or without a template argument list, or a more
complex <nested-name>. Thus, it is encoded like a function name, except
that no CV-qualifiers are present in a nested name specification. An exception, however, is that class Unnamed class, union, and enum types that aren't closure types, that haven't
acquired a "name for linkage purposes" (through a typedef), and that aren't
anonymous union types, follow the same rule when they are defined in class
scopes, with the underlying <unqualified-name> an
<unnamed-type-name> of the form (The mangling of such unnamed types defined in namespace scope is generally
unspecified because they do not have to match across translation units. An
implementation must only ensure that naming collisions are avoided. The mangling
of such unnamed types in local scopes is described in Scope
Encoding. The encoding of closure types is described in a Closure
Types (Lambdas).)
For example: Array types encode the dimension (number of elements) and the element type.
Note that "array" parameters to functions are encoded as pointer types. For
variable length arrays (C99 VLAs), the dimension (but not the '_' separator) is
omitted. When the dimension is an expression involving template parameters, the second
production is used. Thus, the declarations: Pointer-to-member types encode the class and member types. Note that for a pointer to cv-qualified member function, the qualifiers are
attached to the function type, so When function and member function template instantiations reference the
template parameters in their parameter/result types, the template parameter
number is encoded, with the sequence T_, T0_, ... For example: Function parameters referenced in other parameter types or in late-specified
return types are handled similarly, but involve a few more subtleties. Let L be the number of function prototype scopes from the innermost one (in
which the parameter reference occurs) up to (and including) the one containing
the declaration of the referenced parameter. If the parameter declaration clause
of the innermost function prototype scope has been completely seen, it is not
counted (in that case -- which is perhaps the most common -- L can be zero). For
example: Template argument lists appear after the unqualified template name, and are
bracketed by I/E. This is used in names for specializations in particular, but
also in types and scope identification. Template argument packs are bracketed by
J/E to distinguish them from other arguments. A production for <expression> that directly specifies an operation code
(e.g., for the The optional " Type arguments appear using their regular encoding. For example, the template
class "A<char, float>" is encoded as "1AIcfE". A slightly more involved
example is a dependent function parameter type "A<T2>::X" (T2 is the
second template parameter) which is encoded as "N1AIT0_E1XE", where the "N...E"
construct is used to describe a qualified name.
Literal arguments, e.g. "A<42L>", are encoded with their type and
value. Negative integer values are preceded with "n"; for example,
"A<-42L>" becomes "1AILln42EE". The bool value false is encoded as 0, true
as 1.
Floating-point literals are encoded using a fixed-length lowercase
hexadecimal string corresponding to the internal representation (IEEE on
Itanium), high-order bytes first, without leading zeroes. For example: "Lf
bf800000 E" is -1.0f on Itanium.
The encoding for a literal of an enumerated type is the encoding of the type
name followed by the encoding of the numeric value of the literal in its base
integral type (which deals with values that don't have names declared in the
type).
String literals are encoded using their type, but not their value. For
example, L"abc" and L"123" are both encoded as "LA4_KwE" ("array [4] of const
wchar_t").
The pointer literal nullptr is encoded as "LDnE".
A reference to an entity with external linkage is encoded with "L<mangled
name>E". For example: The <encoding> of an extern "C" function is treated like global-scope
data, i.e. as its <source-name> without a type. For example: An expression, e.g., "B<(J+1)/2>", is encoded with a prefix traversal
of the operators involved. The operators are encoded using their usual encoding
(a two-letter code in most cases). For example, "B<(J+1)/2>", if J is the
third template parameter, becomes "1BI Xdv pl T1_ Li1E Li2E E E" (the blanks are
present only to visualize the decomposition). Note that, unless explicitly
stated otherwise, the expression is mangled without constant folding or other
simplification, and without parentheses, which are implicit in the prefix
representation. Except for the parentheses, therefore, it represents the source
token stream. (C++ Standard reference 14.5.5.1 p. 5.) An expression used as a
template argument is delimited by "X...E". If the operand of a When encoding template signatures, a name appearing in the source code cannot
always be resolved to a specific entity: In such cases the
A nonlocal scope is encoded as the qualifier of a qualified name: it can be
the top-level name qualification or it can appear inside <type> to denote
dependent types or bind specific names as arguments. Qualified names are encoded
as: Occasionally entities in local scopes must be mangled too (e.g. because
inlining or template compilation causes multiple translation units to require
access to that entity). The encoding for such entities is as follows: The first production in <local-name> is used for named local static
objects and classes, which are identified by their "names" as encoded relative
to the closest enclosing function. In case of unnamed local types (excluding
unnamed types that have acquired a "name for linkage purposes"), the "name" the
unqualified name is encoded as an <unnamed-type-name> of the form The discriminator is used only for the second and later occurrences of the
same "top-level" name within a single function (since "unnamed types" are
distinctly numbered, they never include a discriminator). In this case
<number> is n - 2, if this is the nth occurrence, in lexical order, of the
given name. "top-level" here means that if there are e.g. three classes named X
in a given function g, and only the third has a member function f, the encoding
of S::f in g will still include a discriminator of the form " For example: The second production in <local-name> is used for string literals. The
discriminator is used only if there is more than one, for the second and
subsequent ones. In this case <number> is n - 2, if this is the nth
distinct string literal, in lexical order, appearing in the function. Multiple
references to the same string literal produce one string object with one name in
the sequence. Note that this assumes that the same string literal occurring
twice in a given function in fact represents a single entity, i.e. has a unique
address.
In all cases the numbering order is strictly lexical order based on the
original token sequence. All entities occurring in that sequence are to be
numbered, even if subsequent optimization makes some of them unnecessary. The
ordering of literals appearing in a mem-initializer-list shall be the order that
the literals appear in the source, which may be different from the order in
which the initializers will be executed when the program runs. It is expected
that this will be the 'natural' order in most compilers. In any case, conflicts
would arise only if different compilation units including the same code were
compiled by different compilers, and multiple entities requiring mangling had
the same name.
For entities in constructors and destructors, the mangling of the complete
object constructor or destructor is used as the base function name, i.e. the C1
or D1 version. This yields mangled names that are consistent across the
versions.
Example:
A C++0x lambda expression introduces a unique class type called closure
type. In some contexts, such closure types are unique to the translation
unit: This ABI therefore does not specify an encoding for such cases (but an
implementation must ensure that any internal encoding does not conflict with
this ABI).
For example:
If the context is the body of a function (inline and/or template), the
closure type is encoded like any other local entity (see Scope
Encoding above). For example: If the context is a default argument (of a member function parameter)
appearing in a class definition, the closure class and its members are encoded
as follows: Finally, if the context of a closure type is an initializer for a class
member (static or nonstatic), it is encoded in a qualified name with a final
To minimize the length of external names, we use two mechanisms, a
substitution encoding to eliminate repetition of name components, and
abbreviations for certain common names. Each non-terminal in the grammar above
for which <substitution> appears on the right-hand side is both a source
of future substitutions and a candidate for being substituted. There are two
exceptions that appear to be substitution candidates from the grammar, but are
explicitly excluded:
All substitutions are for entities that would appear in a symbol table. In
particular, we make substitutions for prefixes of qualified names, but not for
arbitrary components of them. Thus, the components ::n1::foo() and ::n2:foo()
appearing in the same name would not result in substituting for the second
"foo." Similarly, we do not substitute for expressions, though names appearing
in them might be substituted. The reason for this is to facilitate
implementations that use the symbol table to keep track of components that might
be substitutable.
Note that the above exclusion of function and operator names from
consideration for substitution does not exclude the full function entity,
i.e. its name plus its signature encoding.
Logically, the substitutable components of a mangled name are considered
left-to-right, components before the composite structure of which they are a
part. If a component has been encountered before, it is substituted as described
below. This decision is independent of whether its components have been
substituted, so an implementation may optimize by considering large structures
for substitution before their components. If a component has not been
encountered before, its mangling is identified, and it is added to a dictionary
of substitution candidates. No entity is added to the dictionary twice.
The type of a non-static member function is considered to be different, for
the purposes of substitution, from the type of a namespace-scope or static
member function whose type appears similar. The types of two non-static member
functions are considered to be different, for the purposes of substitution, if
the functions are members of different classes. In other words, for the purposes
of substitution, the class of which the function is a member is considered part
of the type of function. Substitution is according to the production: Note that substitutable components are the represented symbolic constructs,
not their associated mangling character strings. Thus, a substituted object
matches its unsubstituted form, and a delimited <function-type> matches
its <bare-function-type>.
In addition, the following catalog of abbreviations of the form "Sx" are
used: The abbreviation St is always an initial qualifier, i.e. appearing as the
first element of a compound name. It does not require N...E delimiters unless
either followed by more than one additional composite name component, or
preceded by CV-qualifiers for a member function. This adds the case:
Many objects in C++ are not clearly part of a single object file, but are
required by the ODR to have a single definition. This section identifies, for
such objects, where (i.e. in which objects) they should be emitted, and what
special treatment might be required if duplicates are possible.
In many cases, we will deal with duplicates by putting possibly duplicated
objects in distinct ELF sections or groups of sections, and using the COMDAT
feature of Note that nothing in this section should be construed to require COMDAT usage
for objects with internal linkage unless they may in fact be referenced outside
the translation unit where they appear, for instance due to inlining.
It may sometimes be necessary or desirable to reference an out-of-line copy
of a function declared inline, i.e. to reference a global symbol naming the
function. This may occur because the implementation cannot, or chooses not to,
inline the function, or because it needs an address rather than a call. In such
a case, the function is to be emitted in each object where its name is
referenced. A COMDAT group is used to eliminate duplicates, with the mangled
name of the function as the identifying symbol.
Inline functions, whether or not declared as such, and whether they are
inline or out-of-line copies, may reference static data or character string
literals, that must be kept in common among all copies by using the local symbol
mangling defined above. These objects are named according to the rules for local
names in the Scope
Encoding section above, and the definition of each is emitted in a COMDAT
group, identified by the symbol name described in the Scope
Encoding section above. Each COMDAT group must be emitted in any object with
references to the symbol for the object it contains, whether inline or
out-of-line.
Some objects with static storage duration have associated guard variables
used to ensure that they are initialized only once (see 3.3.2). If the
object is emitted using a COMDAT group, the guard variable must be too. It is
suggested that it be emitted in the same COMDAT group as the associated data
object, but it may be emitted in its own COMDAT group, identified by its name.
In either case, it must be weak.
The virtual table for a class is emitted in the same object containing the
definition of its key function, i.e. the first non-pure virtual function
that is not inline at the point of class definition. If there is no key
function, it is emitted everywhere used. The emitted virtual table includes the
full virtual table group for the class, any new construction virtual tables
required for subobjects, and the VTT for the class. They are emitted in a COMDAT
group, with the virtual table mangled name as the identifying symbol. Note
that if the key function is not declared inline in the class definition, but its
definition later is always declared inline, it will be emitted in every object
containing the definition.
The RTTI std::type_info structure for a complete class type is emitted in the
same object as its virtual table if dynamic, or everywhere referenced if not.
The RTTI std::type_info structure for an incomplete class type is emitted
wherever referenced. The RTTI std::type_info structures for various basic types
as specified by the Run-Time Type
Information section are provided by the runtime library. The RTTI name NTBS
objects are emitted with each referencing std::type_info object.
The RTTI std::type_info structures for complete class types and basic types
are emitted in COMDAT groups identified by their mangled names. The RTTI
std::type_info structures for incomplete class types are emitted with other than
the ABI-defined complete type mangled names; an implementation may choose to
emit them as local static objects, or in COMDAT groups with
implementation-defined names and COMDAT identifiers. The RTTI name NTBS objects
are emitted in separate COMDAT groups identified by the NTBS mangled names as
weak symbols.
Constructors and destructors for a class, whether implicitly-defined or
user-defined, are emitted under the same rules as other functions. That is,
user-defined constructors or destructors, unless the function is declared
inline, or has internal linkage, are emitted where defined, with their complete,
and base object variants. For destructors, in classes with a virtual destructor,
the deleting variant is emitted as well. A user-defined constructor or
destructor with non-inline, internal linkage is emitted where defined, with only
the variants actually referenced. Implicitly-defined or inline user-defined
constructors and destructors are emitted where referenced, each in its own
COMDAT group identified by the constructor or destructor name.
This ABI does not require the generation or use of allocating constructors or
deleting destructors for classes without a virtual destructor. However, if an
implementation emits such functions, it must use the external names specified in
this ABI. If such a function has external linkage, it must be emitted wherever
referenced, in a COMDAT group whose name is the external name of the function.
An instantiation of a class template requires:
An instantiation of a function template or member function template is
emitted in any object where its symbol is referenced (non-inline), in a COMDAT
group identified by the function name.
As described in the Itanium psABI, Itanium implementations shall produce
unwind table entries in a
[110306]Update description of mangling for argument
packs. [110301]Change mangling for argument packs. [101124]Revise mangling specification to cover
instantiation-dependent expressions. [100625]Add [100212]Permit mangling of additional expression
forms as template arguments. [091124]Document passing for IEEE 754r decimal and
half-precision floating point types. [091113]Document mangling for IEEE 754r decimal and
half-precision floating point types. [091007]Document handling of lambdas. [090715]Document handling of deleted virtual
functions. [090312] Remove type stub expressions. Add mangling
for [090102] Remove mangling for N-argument functional
casts. [081210] Add manglings for type stub expressions,
call expressions, char*_t, and N-argument functional casts. Change argument pack
mangling. [080707] Add manglings for IEEE 754r decimal and
half-precision floating point types. [072507] Add mangling for variadic templates and
decltype. [071207] Add mangling for rvalue references. [031006] Clarify that guard variables are used to
guard static data members of class templates, as well as function-scope statics.
[030806] Specify that function pointers in virtual
tables are address/GP pairs on Itanium.
[050504] Remove use of [050211] Reverse treatment of ambiguous arguments to
__cxa_demangle (3.4).
[041118] Clarify the layout of bitfields. [040923] Clarify behavior of
[040219] Clarify substition of member function types.
[031128] Fix alphabetization of company names.
[031123] Add note about forward references to
template parameters in member template conversion operators.
[031102] Specify the behavior of
[030905] Specify the behavior of
[030609] Use [030518] Specify behavior of
[030518] Define "POD for the purpose of layout."
[030316] Add acknowledgements section.
[030313] Correct broken links and incorrect
formatting.
[030103] Clarify definition of substantively
different types.
[021222] Document mangling for anonymous unions.
[021204] Remove note about 32-bit RTTI variation.
[021125] Clarify guard functions.
[021110] Clarify definition of nearly empty class.
[021110] Clarify ordering of string literals in
mem-initializer-list.
[021110] Remove unnecessary V-adjusting thunks.
[021110] Clarify VTT contents.
[021021] Specify place and manner of emission for
deleting destructors.
[021021] Clarify mangling of pointer-to-member
functions.
[021016] Clarify mangling of floating-point literals.
[021014] Clarify use of [021011] Add mangling for unary plus.
[021008] Make the names used for constructors and
destructor entry points consistent throughout.
[021008] Define manglings for typename types.
[020916] Clarify ordering of functions in virtual
function table. Correct mangling substitution example.
[020906] Add ternary expression variant. Remove use
of "low-order" to describe bytes in guard variables.
[020827] Clarify definition of nearly empty class,
dsize, nvsize, nvalign.
[020827] Clarify handling of tail-padding.
[020326] Clarify wording in
[020220] Clarify pointer to member function mangling
(5.1.5).
[010407] Don't assume that virtual functions can be
called through intermediate bases. Add notes about missed opportunities. The VTT
parm isn't mangled, either.
[010315] Many outstanding updates. Empty classes
passed as ordinary classes (3.1.3). Secondary virtual pointers for subobjects
reachable via a virtual path (text of 2.6.1, text and example in 2.6.2). Note
about locating virtual bases statically during construction (2.6.1). Rename
IA-64 to Itanium throughout. Add __cxa_vec_cleanup (3.3.3).
[000817] Updates from 17 August meeting, email.
[000807] Added base document section (1.5). Further
RTTI field name cleanup (2.9.5). Update proposed one-time construction API
(3.3.2). Update proposed object construction priority API (3.3.4). Removed
<name> substitution (5.1.2). COMDAT not generally necessary for internal
linkage (5.2). COMDAT for local static guard variables (5.2.2).
[000727] Updates from 20 July meeting. Added section
on controlling object construction order (3.3.4).
[000707] Introduce consistent type_info field names
(2.9.5). Removed vmi flags for publicly/non-publicly inherited bases (2.9.5).
Collect all construction/destruction APIs in one section (3.3). Added one-time
initialization API (3.3.2). Vector construction/destruction routines are extern
"C" (3.3.3). Added routines for vector construction/destruction (3.3.3). Added
copy construction runtime API (3.3.3). Make Alex's changes in mangling grammar
(5.1). Add <special-name> cases for covariant override thunks (5.1.4).
Allow expressions as array type dimensions (5.1.5). Discuss vague linkage for
virtual function override thunks (5.2.6).
[000621] Add scope section 1.4. Specify guard
variables and vague linkage of static data (5.2.2) and instantiated templates
(5.2.4). Clarify vcall offsets (2.5.3), VTT (2.6.2), mangling compression rules
(5.1.7), and mangling examples.
[000511] Specify 32-bit form of vmi_offset_flags. Add
export template note.
[000505] Updates from 4 May meeting. VTT is preorder,
like everything else. Add issue C-3 destructor API. Added demangler API. Yet
another try at the nested-name mangling grammar. Don't mangle builtin types
(except vendor extended ones). Reverse mangling substitution order, and fix
mangling substitution examples, Add vague linkage information for instantiated
templates. Specify location of unwind tables.
[000502] Fixed mangling of template parameters again.
[000427] Reorganization and section numbering. Added
non-virtual
function calling conventions.
[000417] Updates from 17 April meeting. Clarify order
of vcall offsets. More elaboration of construction virtual table. Specification
of COMDAT RTTI name. Reorganization of pointer RTTI. Modify mangling grammar to
clarify substitution in compound names. Clarify Vague Linkage section.
[000407] Updates from 6 April meeting, email. More
elaboration of construction vtable. Updates/issues in RTTI. Minor mangling
changes. Added Vague Linkage section.
[000327] Updates from 30 March meeting. Define base
classes to include self, proper base classes. Modify local function mangling per
JFW proposal.
[000327] Updates from 23 March meeting. Adopt
construction vtable Proposal B, and rewrite. Further work on mangling,
especially substitution.
[000320] Clarify class size limit. Editorial changes
in vtable components description. Add alternate to construction vtable proposal.
Clarification in array cookie specification. Removed COMMON proxy from class
RTTI. Extensive changes to mangling writeup.
[000314] Construction vtable modifications. RTTI
modifications for incomplete class types. Mangling rework: grammar, new
constructs, function return types.
[000309] Add limits section. Specify NULL member
pointer values. Combine vtable content and order sections; clarify ordering.
Specify when distinct virtual function entries are needed for overriders. Define
(and modify) vector constructor/destructor runtime APIs. Virtual base offsets
are promoted from non-virtual bases.
[000228] Add thunk definition. Revise inheritance
graph order definition. Fix member function pointer description (no division by
two). Move bitfield allocation description (much modified) to the
non-virtual-base allocation description. Replace virtual function calling
convention description.
[000228] Add thunk definition. Revise inheritance
graph order definition. Fix member function pointer description (no division by
two). Move bitfield allocation description (much modified) to the
non-virtual-base allocation description. Replace virtual function calling
convention description.
[000217] Add excess-size bitfield specification. Add
namespace/header section. Touch up array new cookies. Remove construction vtable
example to new file. Add mangling proposal.
[000214] Complete array new cookie specification.
Remove unnecessary RTTI flags. Correct repeated inheritance flag description.
Move all type_info subclasses in namespace abi, not namespace std. Note
requirements for an implementation to prevent users from emitting invalid
vtables for RTTI classes. Include construction vtable proposal.
[000203] Incorporate discussion of 3 Febrary. Remove
__reference_type_info (issue A-22). Restructure struct RTTI and flags (issue
A-23). Clarify __base_class_info layout.
[000125] Incorporate discussion of 20 January,
generally clarifications. Resolved A-19 (choice of a primary virtual base).
Answered Nathan's questions about RTTI. Included RTTI "Deliberations" as
rationale notes in the specification, or removed redundant ones. Added array
operator new section.
[000119] Clarify when virtual base offsets are
required. Note that a vtable has offset-to-top and RTTr entries for classes with
virtual bases even if there are no virtual functions. Resolve allocation of a
virtual base class that is a primary base for another base (A-17). Resolve
choice of a primary virtual base class that is a primary base for another base
(A-19). Describe the (non-)effect of virtual bases on the alignment of the
non-virtual part of a class as the base of another class (A-18).
[991230] Integrate proposed resolution of A-16, A-17
in base class layout. Add outstanding questions list, and clean up questions in
text.
[991229] Clarify definition of nearly empty class,
layout of virtual bases.
font color=blue>[991203] Added description of vfunc calling
convention from Jason.
[991104] Noted pair of vtable entries for virtual
destructors.
[991019] Modified RTTI proposal for 14 October
decisions.
[991006] Added RTTI proposal.
[990930] Updated to new vtable layout proposal.
[990811] Described member pointer representations,
virtual table layout.
[990730] Selected first variant for empty base
allocation; removed others.
Acknowledgements
Chapter 1: Introduction
1.1 Definitions
operator
delete
) for T.
class A : public B, public C
, A is
walked first, then B and its subobjects, and then C and its subobjects.)
p
is a type-dependent
identifier, the expression sizeof(sizeof(p))
is neither
type-dependent, nor value-dependent, but it is instantiation-dependent (and
could turn out to be invalid if after substitution of template arguments
p
turns out to have an incomplete type). Similarly, a type
expressed in source code is instantiation-dependent if the source form
includes an instantiation-dependent expression. For example, the type
form double[sizeof(sizeof(p))]
(with p
a type
dependent identifier) is instantiation-dependent.
Such classes may be primary base classes even
if virtual, sharing a virtual pointer with the derived class.
The ISO
C++ standard published in 1998 had a different definition of POD types. In
particular, a class with a non-static data member of pointer-to-member type was
not considered a POD in C++98, but is considered a POD in TC1. Because the C++
standard requires that compilers not overlay the tail padding in a POD, using
the C++98 definition in this ABI would prevent a conforming compiler from
correctly implementing the TC1 version of the C++ standard. Therefore, this ABI
uses the TC1 definition of POD.
this
) or other parts of the environment before transferring
control to the target function, and possibly making further modifications after
its return. A thunk may contain as little as an instruction to be executed prior
to falling through to an immediately following target function, or it may be a
full function with its own stack frame that does a full call to the target
function.
1.2 Limits
1.3 Namespace and Header
cxxabi.h
will
be provided by implementations that declares these APIs. The reference header
file included with this ABI definition shall be the authoritative definition of
the APIs.
__cxxabiv1
. The header
file will also declare a namespace alias abi
for
__cxxabiv1
. It is expected that users will use the alias, and the
remainder of the ABI specification will use it as well.
longjmp_unwind
; or
1.4 Scope of This ABI
1.4.1 Runtime Libraries
libcxa.so
on Itanium systems, or in auxiliary DSOs automatically
loaded by it. It shall place implicit compiler support in a library separate
from the standard support library, with any external names chosen to avoid
conflicts between vendors (e.g. by including a vendor identifier as part of the
names). This allows a program to function properly if linked with the target's
standard support library and the implicit compiler support libraries from any
implementations used to build components.
1.4.2 Export Templates
1.5 Base Documents
Chapter 2: Data Layout
2.1 General
2.2 POD Data Types
2.3 Member Pointers
ptrdiff_t
. It has the size
and alignment attributes of a ptrdiff_t
. A NULL pointer is
represented as -1.
ptr
:
ptrdiff_t
. The value zero represents a NULL pointer, independent
of the adjustment field value below.
adj
:
ptrdiff_t
.
2.4 Non-POD Class Types
For a class type C which is not a POD for the
purpose of layout, assume that all component types (i.e. proper base classes
and non-static data member types) have been laid out, defining size, data size,
non-virtual size, alignment, and non-virtual alignment. (See the description of
these terms in General
above.) Further, assume for data members that nvsize==size, and nvalign==align.
Layout (of type C) is done using the following procedure.
Initialization
Case (2b) above is now considered to be an error in the design. The use of
the first indirect primary base class as the derived class' primary base does
not save any space in the object, and will cause some duplication of virtual
function pointers in the additional copy of the base classes virtual table.
this
pointer will be required for calls to its virtual functions.
this
in some cases, but this was incorrect, as the virtual
function call algorithm requires that the function be looked up through a
pointer to a class that defines the function, not one that just inherits it.
Removing that requirement would not be a good idea, as there would then no
longer be a way to emit all thunks with the functions they jump to. For
instance, consider this example:
struct A { virtual void f(); };
struct B : virtual public A { int i; };
struct C : virtual public A { int j; };
struct D : public B, public C {};
this
adjustment is required and no thunk is generated. However,
inside D objects, A is no longer a primary base of C, so if we allowed calls
to C::f()
to use the copy of A's vtable in the C subobject, we
would need to adjust this
from C*
to
B::A*
, which would require a third-party thunk. Since we require
that a call to C::f()
first convert to A*
, C-in-D's
copy of A's vtable is never referenced, so this is not necessary.
Allocation of Members Other Than Virtual Bases
T
and whose declared width is n
bits:
sizeof(T)
and
n
:
sizeof(T)*8 >= n
, the bitfield is allocated as
required by the underlying C psABI, subject to the constraint that a
bitfield is never placed in the tail padding of a base class of C.
sizeof(T)*8 < n
, let T' be the largest integral POD
type with sizeof(T')*8 <= n
. The bitfield is allocated
starting at the next offset aligned appropriately for T', with length n
bits. The first sizeof(T)*8
bits are used to hold the value
of the bitfield, followed by n - sizeof(T)*8
bits of padding.
Virtual Base Allocation
R is the primary base class for U since it is the first direct
non-virtual dynamic base. Then, since an inheritance-order walk of U is { U,
R, T, S } the T base is allocated next. Since S is a primary base of T, there
is no need to allocate it separately. However, given:
struct R { virtual void r (); };
struct S { virtual void s (); };
struct T : virtual public S { virtual void t (); };
struct U : public R, virtual public T { virtual void u (); };
the inheritance-order walk of V is { V, R, S, T }. Nevertheless,
although S is considered for allocation first as a virtual base, it is not
allocated separately because it is a primary base of T, another base. Thus
sizeof (V) == sizeof (U), and the full layout is equivalent to the C struct:
struct V : public R, virtual public S, virtual public T {
virtual void v ();
};
struct X {
R r;
T t;
};
Finalization
2.5 Virtual Table Layout
2.5.1 General
ptrdiff_t
unless otherwise stated.
2.5.2 Virtual Table Components and Order
this
pointer to the virtual base, and then adds the value
contained at the vcall offset in the virtual base to its this
pointer to get the address of the derived object where the function was
overridden. These values may be positive or negative. These are first in the
virtual table if present, ordered as specified in categories 3 and 4 of
Section 2.5.3 below.
However, in
classes sharing a virtual table with a primary base class, the vcall and vbase
offsets added by the derived class all come before the vcall and vbase offsets
required by the base class, so that the latter may be laid out as required by
the base class without regard to additions from the derived class(es).
ptrdiff_t
. It is always
present. The offset provides a way to find the top of the object from any base
subobject with a virtual table pointer. This is necessary for
dynamic_cast<void*> in particular. In a complete object virtual
table, and therefore in all of its primary base virtual tables, the value of
this offset will be zero. For the secondary virtual tables of other
non-virtual bases, and of many virtual bases, it will be negative. Only in
some construction virtual tables will some virtual base virtual tables have
positive offsets, due to a different ordering of the virtual bases in the full
object than in the subobject's standalone layout.
2.5.3 Virtual Table Construction
Category 0: Trivial
Structure:
Category 1: Leaf
Structure:
Category 2: Non-Virtual Bases Only
Structure:
Base
, and a derived class
Derived
for which we are constructing this set of virtual tables,
we shall refer to the virtual table for Base
as
Base-in-Derived
. The virtual pointer of each base subobject of an
object of the derived class will point to the corresponding base virtual table
in this set.
The
primary virtual table can be viewed as two virtual tables accessed from a shared
virtual table pointer.
A
benefit of replicated virtual function entries (i.e., entries that appear both
in the primary virtual table and in a secondary virtual table) is that they
reduce the number of this pointer adjustments during virtual calls. Without
replication, there would be more cases where the this pointer would have to be
adjusted to access a secondary virtual table prior to the call. These additional
cases would be exactly those where the function is overridden in the derived
class, implying an additional thunk adjustment back to the original pointer.
Replication saves two 'this' adjustments for each virtual call to an overridden
function originally introduced by a non-primary proper base class.
Category 3: Virtual Bases Only
Category 4: Complex
For
an S-as-T virtual table, the vbase offset entries from the primary virtual table
for T are replaced with appropriate offsets given the completed hierarchy.
Consider the following inheritance hierarchy:
struct S { virtual void f() };
struct T : virtual public S {};
struct U : virtual public T {};
struct V : public T, virtual public U {};
struct W : public T {};
The
above-described virtual table group layout would allow all non-virtual secondary
base class virtual tables in a group to be accessed from a virtual pointer for
one of them, since the relative offsets would be fixed. (Since the primary
virtual table could end up being embedded, as the primary base class virtual
table, in another virtual table with additional virtual pointers separating it
from its secondary virtual tables, this observation is not true of the primary
virtual table.) However, since construction virtual table groups may be
organized differently (see below), an implementation may not depend on this
relationship between secondary virtual tables. This tradeoff was made because
the space savings resulting from not requiring construction virtual tables to
occur in complete groups was considered more important than potential sharing of
virtual pointers.
2.6 Virtual tables During Object Construction
2.6.1 General
When a complete
object constructor is constructing a virtual base, it must be wary of using the
vbase offsets in the virtual table, since the possibly shared virtual pointer
may point to a construction virtual table of an unrelated base class. For
instance, in
the virtual pointers for T and V are in the same place. When V's
constructor is about to construct U, that virtual pointer points to a virtual
table for T, and therefore cannot be used to locate U.
struct S {};
struct T: virtual S {};
struct U {};
struct V: virtual T, virtual U {};
2.6.2 VTT Order
This construction is applied recursively.
There are virtual pointers for direct and indirect base classes. Although
primary non-virtual bases do not get secondary virtual pointers, they do not
otherwise affect the ordering.
The
virtual VTT addresses come last because they are only passed to the virtual
base class constructors for the complete object.
It is
required that the VTT for a complete class D be identical in structure to the
sub-VTT for the same class D as a subclass of another class E derived from it,
so that the constructors for D can depend on that structure. Therefore, the
various components of its VTT are present based on the rules given, even if they
point to the D complete object virtual table or its secondary virtual tables.
That is, secondary VTTs are present for all bases with virtual bases (including
the virtual bases themselves, which have their secondary VTTs in the virtual VTT
section), and secondary virtual pointers are present for all bases with either
virtual bases or virtual function declarations overridden along a virtual path.
The only exception is that a primary non-virtual base class does not require a
secondary virtual pointer.
Then the VTT for D would appear in the following order, where
indenting indicates the sub-VTT structure, and asterisks (*) indicate that
construction virtual tables instead of complete object virtual tables are
required. class A1 { int i; };
class A2 { int i; virtual void f(); };
class V1 : public A1, public A2 { int i; };
// A2 is primary base of V1, A1 is non-polymorphic
class B1 { int i; };
class B2 { int i; };
class V2 : public B1, public B2, public virtual V1 { int i; };
// V2 has no primary base, V1 is secondary base
class V3 {virtual void g(); };
class C1 : public virtual V1 { int i; };
// C1 has no primary base, V1 is secondary base
class C2 : public virtual V3, virtual V2 { int i; };
// C2 has V3 primary (nearly-empty virtual) base, V2 is secondary base
class X1 { int i; };
class C3 : public X1 { int i; };
class D : public C1, public C2, public C3 { int i; };
// C1 is primary base, C2 is secondary base, C3 is non-polymorphic
// 1. Primary virtual pointer:
[0] D has virtual bases (complete object vptr)
// 2. Secondary VTTs:
[1] C1 * (has virtual base)
[2] V1-in-C1 in D (secondary vptr)
[3] C2 * (has virtual bases)
[4] V3-in-C2 in D (primary vptr)
[5] V2-in-C2 in D (secondary vptr)
[6] V1-in-C2 in D (secondary vptr)
// 3. Secondary virtual pointers:
// (no C1-in-D -- primary base)
[7] V1-in-D (V1 is virtual)
[8] C2-in-D (preorder; has virtual bases)
[9] V3-in-D (V3 is virtual)
[10] V2-in-D (V2 is virtual)
// (For complete object D VTT, these all can point to the
// secondary vtables in the D vtable, the V3-in-D entry
// will be the same as the C2-in-D entry, as that is the active
// V3 virtual base in the complete object D. In the sub-VTT for
// D in a class derived from D, some might be construction
// virtual tables.)
// 4. Virtual VTTs:
// (V1 has no virtual bases).
[11] V2 * (V2 has virtual bases)
[12] V1-in-V2 in D * (secondary vptr, V1 is virtual)
(A2 is primary base of V1)
// (V3 has no virtual bases)
2.6.3 Construction Virtual Table Layout
2.6.4 Construction Virtual Table entries
2.7 Array Operator
new
Cookies new
is used to create a new array, a cookie is
usually stored to remember the allocated length (number of array elements) so
that it can be deallocated correctly.
new
operator being used is
::operator new[](size_t, void*)
.
sizeof(size_t)
.
align
be the maximum alignment of size_t
and an element of the array to be allocated.
padding
be the maximum of sizeof(size_t)
and align
bytes.
padding
bytes.
align
bytes.
align
bytes from
the space allocated for the array.
sizeof(size_t)
bytes
immediately preceding the array data.
sizeof(size_t)
is smaller than
the array element alignment, and if present will precede the cookie.
new(ARGS)
T[n]
: if T has a trivial destructor (C++ standard, 12.4/3)
padding = 0
else if we're using ::operator new[](size_t, void*)
padding = 0
else
padding = max(sizeof(size_t), alignof(T))
p = operator new[](n * sizeof(T) + padding, ARGS)
p1 = (T*) ( (char *)p + padding )
if padding > 0
*( (size_t *)p1 - 1) = n
for i = [0, n)
create a T, using the default constructor, at p1[i]
return p1
2.8 Initialization Guard Variables
2.9 Run-Time Type Information (RTTI)
2.9.1 General
(c) only requires type
information about dynamic class types, but (a) and (b) may apply to other types
as well; for example, when a pointer to an int is thrown, it can be caught by a
handler that catches "int const*".
Note
that the full structure described by an RTTI descriptor may include incomplete
types not required by the Standard to be completed, although not in contexts
where it would cause ambiguity. Therefore, any cross-references within the RTTI
to types not known to be complete must be weak symbol references.
2.9.2 Place of Emission
abi::__fundamental_type_info
(or a type derived
therefrom), whereas the objects corresponding to X* and X const* shall have type
abi::__pointer_type_info
(or a type derived therefrom). (Note that
various other type_info objects for class types may reside in the run-time
support library by virtue of the preceding rules, e.g. that of
std::bad_alloc
.)
2.9.3 The
typeid
Operator
namespace std {
class type_info {
public:
virtual ~type_info();
bool operator==(const type_info &) const;
bool operator!=(const type_info &) const;
bool before(const type_info &) const;
const char* name() const;
private:
type_info (const type_info& rhs);
type_info& operator= (const type_info& rhs);
};
}
name()
member function returns the address of an NTBS,
unique to the type, containing the mangled
name of the type. The mangled
name of the NTBS is also defined by the ABI to allow consistent reference to
it, and the Vague
Linkage section specifies how to produce a unique copy.
operator==
, operator!=
, and before()
members are easily implemented in terms of an address comparison of the name
NTBS.
2.9.4 The
dynamic_cast
Operator
2.9.5 RTTI Layout
std::type_info
class given below, and do not imply anything about
the member functions of these classes. Virtual member functions of these
classes may only be used within the target systems' respective runtime
libraries. The data members must be laid out exactly as specified.
std::type_info
. This entry is located at the word
preceding the location pointed to by the virtual pointer (i.e., entry "-1").
The entry is allocated in all virtual tables; for classes having virtual bases
but no virtual functions, the entry is zero.
std::type_info
class in addition to
the virtual table pointer implied by its virtual destructor:
class type_info {
... // See section 2.9.3
private:
const char *__type_name;
};
__type_name
is a pointer to a NTBS representing the mangled
name of the type.
abi::__fundamental_type_info
abi::__array_type_info
abi::__function_type_info
abi::__enum_type_info
abi::__class_type_info
abi::__si_class_type_info
abi::__vmi_class_type_info
abi::__pbase_type_info
abi::__pointer_type_info
abi::__pointer_to_member_type_info
abi::__fundamental_type_info
adds no data members to
std::type_info
;
abi::__array_type_info
and
abi::__function_type_info
do not add data members to
std::type_info
(these types are only produced by the typeid
operator; they decay in other contexts).
abi::__enum_type_info
does not add data members either.
abi::__class_type_info
is used for class types having no
bases, and is also a base type for the other two class type representations.
class __class_type_info : public std::type_info {}
abi::__class_type_info
objects can always be compared,
for equality (i.e. of the types represented) or ordering, by comparison of
their name NTBS addresses. In addition, complete class RTTI objects may also
be compared for equality by comparison of their type_info addresses.
abi::__si_class_type_info
is used. It adds to
abi::__class_type_info
a single member pointing to the
type_info structure for the base type, declared "__class_type_info
const *__base_type
".
class __si_class_type_info : public __class_type_info {
public:
const __class_type_info *__base_type;
};
__si_class_type_info
constraints,
abi::__vmi_class_type_info
is used. It is derived from
abi::__class_type_info
:
class __vmi_class_type_info : public __class_type_info {
public:
unsigned int __flags;
unsigned int __base_count;
__base_class_type_info __base_info[1];
enum __flags_masks {
__non_diamond_repeat_mask = 0x1,
__diamond_shaped_mask = 0x2
};
};
__flags
is a word with flags describing details about the
class structure, which may be referenced by using the
__flags_masks
enumeration.
These flags refer to both
direct and indirect bases. The type of the __flags
field is
defined by each psABI, but must be at least 16 bits. For the 64-bit
Itanium ABI, it will be unsigned int (32 bits).
__base_count
is a word with the number of direct proper
base class descriptions that follow. The type of the
__base_count
field is defined by each psABI. For the 64-bit
Itanium ABI, it will be unsigned int (32 bits).
__base_info[]
is an array of base class descriptions --
one for every direct proper base. Each description is of the type:
struct abi::__base_class_type_info {
public:
const __class_type_info *__base_type;
long __offset_flags;
enum __offset_flags_masks {
__virtual_mask = 0x1,
__public_mask = 0x2,
__offset_shift = 8
};
};
__base_type
member points to the RTTI for the base
type.
__offset_flags
are a signed
offset. For a non-virtual base, this is the offset in the object of the
base subobject. For a virtual base, this is the offset in the virtual
table of the virtual base offset for the virtual base referenced
(negative).
__offset_flags
contains flags, as
given by the masks from the enumeration __offset_flags_masks
:
abi::__pbase_type_info
is a base for both pointer types and
pointer-to-member types. It adds two data members:
class __pbase_type_info : public std::type_info {
public:
unsigned int __flags;
const std::type_info *__pointee;
enum __masks {
__const_mask = 0x1,
__volatile_mask = 0x2,
__restrict_mask = 0x4,
__incomplete_mask = 0x8,
__incomplete_class_mask = 0x10
};
};
__flags
is a flag word describing the cv-qualification and
other attributes of the type pointed to (e.g., "int volatile*" should have
the "volatile" bit set in that word); and
__pointee
is a pointer to the std::type_info
derivation for the unqualified type being pointed to. __flags
bits should not be folded into the
pointer to allow future definition of additional flags. It contains the
following bits, and may be referenced using the flags defined in the
__masks
enum:
__pointee
type has const qualifier
__pointee
type has volatile qualifier
__pointee
type has restrict qualifier
__pointee
type is incomplete
__pointee
is incomplete (in pointer
to member) abi::__pbase_type_info
is for a direct or indirect
pointer to an incomplete class type, the incomplete target type flag is set.
When it is for a direct or indirect pointer to a member of an incomplete class
type, the incomplete class type flag is set. In addition, it and all of the
intermediate abi::__pointer_type_info
structs in the chain down
to the abi::__class_type_info
for the incomplete class type must
be prevented from resolving to the corresponding type_info structs for the
complete class type, possibly by making them local static objects. Finally, a
dummy class RTTI is generated for the incomplete type that will not resolve to
the final complete class RTTI (because the latter need not exist), possibly by
making it a local static object.
abi::__pbase_type_info
objects can always be compared for
equality (i.e. of the types represented) or ordering by comparison of their
name NTBS addresses. In addition, unless either or both have either of the
incomplete flags set, equality can be tested by comparing the type_info
addresses.
abi::__pointer_type_info
is derived from
abi::__pbase_type_info
with no additional data members.
abi::__pointer_to_member_type_info
type adds one field to
abi::__pbase_type_info
:
class __pointer_to_member_type_info : public __pbase_type_info {
public:
const abi::__class_type_info *__context;
};
__context
is a pointer to an
abi::__class_type_info
corresponding to the class type
containing the member pointed to (e.g., the "A" in "int A::*")
Note
that this ABI requires elsewhere that a virtual table be emitted for a dynamic
type in the object where the first non-inline virtual function member is
defined, if any, or everywhere referenced if none. Therefore, an implementation
should include at least one non-inline virtual function member and define it in
the library, to avoid having user code inadvertently preempt the virtual table.
Since the Standard requires a virtual destructor, and it will rarely be called,
it is a good candidate for this role.
2.9.6
std::type_info::name()
2.9.7 The
dynamic_cast
Algorithm
extern "C"
void* __dynamic_cast ( const void *sub,
const abi::__class_type_info *src,
const abi::__class_type_info *dst,
std::ptrdiff_t src2dst_offset);
/* sub: source address to be adjusted; nonnull, and since the
* source object is polymorphic, *(void**)sub is a virtual
pointer.
* src: static type of the source object.
* dst: destination type (the "T" in "dynamic_cast<T>(v)").
* src2dst_offset: a static hint about the location of the
* source subobject with respect to the complete object;
* special negative values are:
* -1: no hint
* -2: src is not a public base of dst
* -3: src is a multiple public base type but never a
* virtual base type
* otherwise, the src type is a unique public nonvirtual
* base type of dst at offset src2dst_offset from the
* origin of dst.
*/
Rationale:
2.9.8 The Exception Handler Matching Algorithm
Chapter 3: Function Calling Conventions and APIs
3.1 Non-Virtual Function Calling Conventions
3.1.1 Value Parameters
std::decimal::decimal32
, std::decimal::decimal64
, or
std::decimal::decimal128
as defined in TR 24733, the parameter is
passed the same as the corresponding native decimal floating-point scalar
type. 3.1.2 Reference Parameters
3.1.3 Empty Parameters
3.1.4 Return Values
this
parameter and user
parameters. The callee constructs the return value into this temporary. std::decimal::decimal32
, std::decimal::decimal64
, or
std::decimal::decimal128
as defined in TR 24733 is returned the
same as the corresponding native decimal floating-point scalar type. struct S { char c; };
. The actual
content of the return register is unspecified. On Itanium, the associated NaT
bit must not be set.
3.1.5 Constructor Return Values
void
results.
3.2 Virtual Function Calling Conventions
3.2.1 Foundation
3.2.2 Virtual Table Components
3.2.3 Callee
this
pointer points to an A*, and will convert it to a C* (which
merely requires adding a constant offset) before transferring control to the
non-adjusting entry point for C::f.
this
pointer points to the unique virtual V subobject of C. (Note
that there may in general be multiple V subobjects of C, but that only one of
them will be virtual.) This entry point must load the vcall offset corresponding
to f located in the virtual table for V obtained via its this
pointer, extract the vcall offset corresponding to f located in that virtual
table, and add this offset to the this
pointer. (Note that, as
specified in the data layout document, when V is used as a virtual base, its
virtual table contains vcall offsets for every virtual function declared in V or
any of its bases.) Then, this entry point must transfer control to the
non-adjusting entry point.
this
pointer points to an M*, and will convert it
to a V* (a fixed offset), where V is the nearest virtual base to M along the
inheritance path from C to M. Then, it will convert the V* to a C* by using the
vcall offset stored in the V's virtual table.
3.2.4 Caller
this
pointer. this
pointer will be
required.
3.2.5 Implementation
3.2.6 Pure Virtual Function API
extern "C" void __cxa_pure_virtual ();
3.2.7 Deleted Virtual Function API
extern "C" void __cxa_deleted_virtual ();
3.3 Construction and Destruction APIs
3.3.1 Subobject Construction and Destruction
this
pointer is NULL
. All other destructors, including
deleting destructors for classes with a virtual destructor, may assume that the
this
pointer is not NULL
.
// Sub-VTT for D (embedded in VTT for its derived class X):
static vtable *__VTT__1D [1+n+m] =
{ D primary vtable,
// The sub-VTT for B-in-D in X may have further structure:
B-in-D sub-VTT (n elements),
// The secondary virtual pointers for D's bases have elements
// corresponding to those in the B-in-D sub-VTT,
// and possibly others for virtual bases of D:
D secondary virtual pointer for B and bases (m elements) };
D ( D *this, vtable **ctorvtbls )
{
// (The following will be unwound, not a real loop):
for ( each base A of D ) {
// A "boring" base is one that does not need a ctorvtbl:
if ( ! boring(A) ) {
// Call subobject constructors with sub-VTT index
// if the base needs it -- only B in our example:
A ( (A*)this, ctorvtbls + sub-VTT-index(A) );
} else {
// Otherwise, just invoke the complete-object constructor:
A ( (A*)this );
}
}
// Initialize virtual pointer with primary ctorvtbls address
// (first element):
this->vptr = ctorvtbls+0; // primary virtual pointer
// (The following will be unwound, not a real loop):
for ( each subobject A of D ) {
// Initialize virtual pointers of subobjects with ctorvtbls
// addresses for the bases
if ( ! boring(A) ) {
((A*)this)->vptr = ctorvtbls + 1+n + secondary-vptr-index(A);
// where n is the number of elements in the sub-VTTs
} else {
// Otherwise, just use the complete-object vtable:
((A *)this)->vptr = &(A-in-D vtable);
}
}
// Code for D constructor.
...
}
3.3.2 One-time Construction API
extern "C" int __cxa_guard_acquire ( __int64_t *guard_object );
__cxa_guard_release
or __cxa_guard_abort
must be called with the same argument. The first byte of the
guard_object
is not modified by this function.
guard_object
with a mutex. If this function returns 1, the
mutex will have been acquired by the calling thread. extern "C" void __cxa_guard_release ( __int64_t *guard_object );
__cxa_guard_acquire
after setting the first byte of the guard
object. extern "C" void __cxa_guard_abort ( __int64_t *guard_object );
__cxa_guard_acquire
.
if (obj_guard.first_byte == 0) {
if ( __cxa_guard_acquire (&obj_guard) ) {
try {
... initialize the object ...;
} catch (...) {
__cxa_guard_abort (&obj_guard);
throw;
}
... queue object destructor with __cxa_atexit() ...;
__cxa_guard_release (&obj_guard);
}
}
ld1.acq
operation to load the flag.
3.3.3 Array Construction and Destruction API
extern "C" void * __cxa_vec_new (
size_t element_count,
size_t element_size,
size_t padding_size,
void (*constructor) ( void *this ),
void (*destructor) ( void *this ) );
__cxa_vec_new2(element_count, element_size, padding_size, constructor,
destructor, &::operator new[], &::operator delete[])
extern "C" void * __cxa_vec_new2 (
size_t element_count,
size_t element_size,
size_t padding_size,
void (*constructor) ( void *this ),
void (*destructor) ( void *this ),
void* (*alloc) ( size_t size ),
void (*dealloc) ( void *obj ) );
alloc
)
for the array preceded by the specified padding, initialize the cookie if the
padding is non-zero, and call the given constructor on each element. Return
the address of the array proper, after the padding.alloc
throws an exception, rethrow the exception. If
alloc
returns NULL
, return NULL
. If the
constructor
throws an exception, call destructor
for
any already constructed elements, and rethrow the exception. If the
destructor
throws an exception, call
std::terminate
.NULL
, in which case it must not be
called. If the padding_size
is zero, the destructor
may be NULL
; in that case it must not be called.alloc
nor dealloc
may be
NULL
.extern "C" void * __cxa_vec_new3 (
size_t element_count,
size_t element_size,
size_t padding_size,
void (*constructor) ( void *this ),
void (*destructor) ( void *this ),
void* (*alloc) ( size_t size ),
void (*dealloc) ( void *obj, size_t size ) );
__cxa_vec_new2
except that the deallocation function
takes both the object address and its size. extern "C" void __cxa_vec_ctor (
void *array_address,
size_t element_count,
size_t element_size,
void (*constructor) ( void *this ),
void (*destructor) ( void *this ) );
terminate()
. The constructor and/or
destructor pointers may be NULL. If either is NULL, no action is taken when it
would have been called. extern "C" void __cxa_vec_dtor (
void *array_address,
size_t element_count,
size_t element_size,
void (*destructor) ( void *this ) );
terminate()
. The destructor pointer may be NULL, in which case
this routine does nothing. extern "C" void __cxa_vec_cleanup (
void *array_address,
size_t element_count,
size_t element_size,
void (*destructor) ( void *this ) );
terminate()
. The destructor pointer may
be NULL, in which case this routine does nothing. extern "C" void __cxa_vec_delete (
void *array_address,
size_t element_size,
size_t padding_size,
void (*destructor) ( void *this ) );
array_address
is NULL
, return immediately.
Otherwise, given the (data) address of an array, the non-negative size of
prefix padding for the cookie, and the size of its elements, call the given
destructor on each element, using the cookie to determine the number of
elements, and then delete the space by calling ::operator delete[](void
*)
. If the destructor throws an exception, rethrow after (a) destroying
the remaining elements, and (b) deallocating the storage. If the destructor
throws a second exception, call terminate()
. If padding_size is
0, the destructor pointer must be NULL. If the destructor pointer is NULL, no
destructor call is to be made. The
intent of this function is to permit an implementation to call this function
when confronted with an expression of the form
delete[] p
in the
source code, provided that the default deallocation function can be used.
Therefore, the semantics of this function are consistent with those required
by the standard. The requirement that the deallocation function be called even
if the destructor throws an exception derives from the resolution to DR 353 to
the C++ standard, which was adopted in April, 2003. extern "C" void __cxa_vec_delete2 (
void *array_address,
size_t element_size,
size_t padding_size,
void (*destructor) ( void *this ),
void (*dealloc) ( void *obj ) );
__cxa_vec_delete
, except that the given function is
used for deallocation instead of the default delete function. If
dealloc
throws an exception, the result is undefined. The
dealloc
pointer may not be NULL. extern "C" void __cxa_vec_delete3 (
void *array_address,
size_t element_size,
size_t padding_size,
void (*destructor) ( void *this ),
void (*dealloc) ( void *obj, size_t size ) );
__cxa_vec_delete
, except that the given function is
used for deallocation instead of the default delete function. The deallocation
function takes both the object address and its size. If dealloc
throws an exception, the result is undefined. The dealloc
pointer
may not be NULL. extern "C" void __cxa_vec_cctor (
void *dest_array,
void *src_array,
size_t element_count,
size_t element_size,
void (*constructor) (void *destination, void *source),
void (*destructor) (void *));
terminate()
. The constructor and or destructor pointers may be
NULL. If either is NULL, no action is taken when it would have been called.
3.3.4 Controlling Object Construction Order
3.3.4.1 Motivation
3.3.4.2 Source Code API
The <priority> parameter specifies a 32-bit signed
initialization priority, with lower numbers meaning earlier initialization. The
range of priorities [MIN_INT .. MIN_INT+1023] is reserved to the implementation.
The pragma applies to all file scope variables in the file where it appears,
from the point of appearance to the next priority pragma or the end of the file.
Objects defined before any priority pragmas have a default priority of zero, as
do initialization actions specified by other means, e.g.
#pragma priority ( <priority> )
DT_INIT_ARRAY
entries. For consistency with the C++ Standard
requirements on initialization order, behavior is undefined unless the
priorities appearing in a single file, including any default zero priorities,
are in non-decreasing numeric (non-increasing priority) order.
3.3.4.3 Object File Representation
SHT_IA_64_PRIORITY_INIT
, with
section ID 0x79000000
on Itanium, and section name
.priority_init
, and attributes allowing writing but not execution.
The elements are structs:
The field typedef struct {
ElfXX_Word pi_pri;
ElfXX_Addr pi_addr;
} ElfXX_Priority_Init;
pi_addr
is a function pointer, as defined by
the base ABI (a pointer to a function descriptor on Itanium). The function takes
a single unsigned int
priority parameter, which performs some
initialization at priority pi_pri
. The priority value is obtained
from the signed int in the source pragma by subtracting MIN_INT, so the default
priority is -MIN_INT. The section header field sh_entsize
is 8 for
ELF-32, or 16 for ELF-64.
An
implementation may initialize as many (or as few) objects of the same priority
as it chooses in a single such initialization function, as long as the sequence
of such initialization entries for a given file preserves the source code order
of objects to be initialized.
3.3.4.4 Runtime Library Support
It will be called with the address of a void __cxa_priority_init ( ElfXX_Priority_Init *pi, int cnt );
cnt
-element
(sub-)vector of the priority initialization entries, and must call each of them
in order. It will be called with the GP of the initialization entries.
3.3.4.5 Linker Processing
SHT_IA_64_PRIORITY_INIT
sections in link order, which, given equal
section IDs, section names, and section attributes as specified above, is the
default behavior specified by the generic ABI for unknown section types.
Given
minimum static linker processing, an implementation supporting priority
initialization would need to include bracketing files in the link command that
(1) label the ends of the
SHT_IA_64_PRIORITY_INIT
section, and (2)
provide initial and final DT_INIT_ARRAY
entries. The initial
DT_INIT_ARRAY
entry would need to sort the
SHT_IA_64_PRIORITY_INIT
section and call
__cxa_priority_init
to run the constructors with negative priority
(in the source). The final DT_INIT_ARRAY
entry would need to call
__cxa_priority_init
to run the constructors with non-negative
priority. Other DT_INIT_ARRAY
entries would thus run at the proper
point in the priority sequence.
SHT_IA_64_PRIORITY_INIT
section at link time and fabricate the code
to call __cxa_priority_init
at the beginning and end. At the
extreme, it could even include other DT_INIT_ARRAY
entries in the
SHT_IA_64_PRIORITY_INIT
sequence at the appropriate places and emit
exactly one call to __cxa_priority_init
, with no other entries in
the DT_INIT_ARRAY
section.
3.3.5 DSO Object Destruction API
3.3.5.1 Motivation
atexit
routine to register
the destructors. This is problematic because the 1999 C Standard only requires
that the implementation support 32 registered functions, although most
implementations support many more. More important, it does not deal at all with
the ability in most implementations to remove DSOs from a running program image
by calling dlclose
prior to program termination.
atexit
-registered functions in the correct sequence relative to
constructor-registered destructors, and reasonable treatment during early DSO
unload (e.g. dlclose
).
3.3.5.2 Runtime Data Structure
3.3.5.3 Runtime API
extern "C" int __cxa_atexit ( void (*f)(void *), void *p, void
*d );
__cxa_atexit(f,p,d)
, is intended to cause the call
f(p)
when DSO d
is unloaded, before all such
termination calls registered before this one. It returns zero if registration
is successful, nonzero on failure.
atexit
calls:
atexit
, they
should be registered with NULL parameters and DSO handles, i.e.
__cxa_atexit ( f, NULL, NULL );
atexit
implementation so that C-only DSOs will
nevertheless interact with C++ programs in a C++-standard-conforming manner.
No user interface to __cxa_atexit
is supported, so the user is
not able to register an atexit
function with a parameter or a
home DSO.
__cxa_atexit
, the
linker should define a hidden symbol __dso_handle
, with a value
which is an address in one of the object's segments. (It does not matter what
address, as long as they are different in different DSOs.) It should also
include a call to the following function in the FINI list (to be executed
first):
extern "C" void __cxa_finalize ( void *d );
&__dso_handle
.
__cxa_atexit
, but they can be safely included in all
objects.
__cxa_finalize(d)
is called, it should walk the
termination function list, calling each in turn if d
matches
__dso_handle
for the termination function entry. If d ==
NULL
, it should call all of them. Multiple calls to
__cxa_finalize
shall not result in calling termination function
entries multiple times; the implementation may either remove entries or mark
them finished.
exit
, it must call any remaining
__cxa_atexit
-registered functions, either by calling
__cxa_finalize(NULL)
, or by walking the registration list itself.
__cxa_finalize()
in the opposite of the order in which they were enqueued by
__cxa_atexit
. __cxa_atexit
and __cxa_finalize
must both
manipulate the same termination function list, they must be defined in the
implementation's runtime library, rather than in the individual linked objects.
3.4 Demangler API
namespace abi {
extern "C" char* __cxa_demangle (const char* mangled_name,
char* buf,
size_t* n,
int* status);
}
mangled-name
is a pointer to a null-terminated array of
characters. It may be either an external name, i.e. with a "_Z" prefix, or an
internal NTBS mangling, e.g. of a type for type_info.
buf
may be null. If it is non-null, then n
must
also be nonnull, and buf
is a pointer to an array, of at least
*n
characters, that was allocated using malloc.
status
points to an int that is used as an error indicator.
It is permitted to be null, in which case the user just doesn't get any
detailed error information. __cxa_demangle
.
buf
is a null pointer, __cxa_demangle
allocates a new buffer with malloc
. It stores the size of the
buffer in *n
, if n
is not NULL
.
buf
is not a null pointer, it must have been allocated
with malloc
. If buf
is not big enough to store the
resulting demangled name, __cxa_demangle
must either a) call
free
to deallocate buf
and then allocate a new
buffer with malloc
, or b) call realloc
to increase
the size of the buffer. In either case, the new buffer size will be stored in
*n
.
Chapter 4: Exception Handling
Chapter 5: Linkage and Object Files
5.1 External Names (a.k.a. Mangling)
5.1.1 General
Ret?
for an unknown
function return type (i.e. that is not given by the mangling), or
Type?
for an unknown data type.
5.1.2 General Structure
Thus, a name is mangled by prefixing "_Z" to an encoding of
its name, and in the case of functions its type (to support overloading). At
this top level, function types do not have the special delimiter characters
required when nested (see below). Furthermore, in the case of instances (or
explicit specializations) of function templates and member function templates
(but not ordinary member functions of class templates), the
<mangled-name> ::= _Z <encoding>
<encoding> ::= <function name> <bare-function-type>
::= <data name>
::= <special-name>
<bare-function-type>
encoding is that of the type expressed
in the template (i.e., one likely involving template parameters). The type is
omitted for variables and static data members.
are considered to have the name union { int i; int j; };
union { union { int : 7 }; union { int i; }; };
union { union { int j; } i; };
i
for the
purposes of mangling.
Names of objects nested in namespaces or classes are
identified as a delimited sequence of names identifying the enclosing scopes. In
addition, when naming a class member function, CV-qualifiers may be prefixed to
the compound name, encoding the
<name> ::= <nested-name>
::= <unscoped-name>
::= <unscoped-template-name> <template-args>
::= <local-name> # See Scope Encoding below
<unscoped-name> ::= <unqualified-name>
::= St <unqualified-name> # ::std::
<unscoped-template-name> ::= <unscoped-name>
::= <substitution>
this
attributes. Note that if
member function CV-qualifiers are required, the delimited form must be used even
if the remainder of the name is a single substitution.
<nested-name> ::= N [<CV-qualifiers>] <prefix> <unqualified-name> E
::= N [<CV-qualifiers>] <template-prefix> <template-args> E
<prefix> ::= <prefix> <unqualified-name>
::= <template-prefix> <template-args>
::= <template-param>
::= <decltype>
::= # empty
::= <substitution>
::= <prefix> <data-member-prefix>
<template-prefix> ::= <prefix> <template unqualified-name>
::= <template-param>
::= <substitution>
<unqualified-name> ::= <operator-name>
::= <ctor-dtor-name>
::= <source-name>
::= <unnamed-type-name>
<source-name> ::= <positive length number> <identifier>
<number> ::= [n] <non-negative decimal integer>
<identifier> ::= <unqualified source code identifier>
5.1.3 Operator Encodings
<operator-name> ::= nw # new
::= na # new[]
::= dl # delete
::= da # delete[]
::= ps # + (unary)
::= ng # - (unary)
::= ad # & (unary)
::= de # * (unary)
::= co # ~
::= pl # +
::= mi # -
::= ml # *
::= dv # /
::= rm # %
::= an # &
::= or # |
::= eo # ^
::= aS # =
::= pL # +=
::= mI # -=
::= mL # *=
::= dV # /=
::= rM # %=
::= aN # &=
::= oR # |=
::= eO # ^=
::= ls # <<
::= rs # >>
::= lS # <<=
::= rS # >>=
::= eq # ==
::= ne # !=
::= lt # <
::= gt # >
::= le # <=
::= ge # >=
::= nt # !
::= aa # &&
::= oo # ||
::= pp # ++ (postfix in <expression> context)
::= mm # -- (postfix in <expression> context)
::= cm # ,
::= pm # ->*
::= pt # ->
::= cl # ()
::= ix # []
::= qu # ?
::= st # sizeof (a type)
::= sz # sizeof (an expression)
::= at # alignof (a type)
::= az # alignof (an expression)
::= cv <type> # (cast)
::= v <digit> <source-name> # vendor extended operator
__imag
)
shall encode them as a 'v' prefix followed by the operand count as a single
decimal digit, and the name in <length,ID> form. For a
user-defined conversion operator the result type (i.e., the type to which the
operator converts) is part of the mangled name of the function. If the
conversion operator is a member template, the result type will appear before the
template parameters. There may be forward references in the result type to the
template parameters.
5.1.4 Other Special Functions and Entities
<special-name> ::= TV <type> # virtual table
::= TT <type> # VTT structure (construction vtable index)
::= TI <type> # typeinfo structure
::= TS <type> # typeinfo name (null-terminated byte string)
GV
.
<special-name> ::= GV <object name> # Guard variable for one-time initialization
# No <type>
this
adjustments, use a "Th" prefix
and encode the required adjustment offset, probably negative, indicated by a 'n'
prefix, and the encoding of the target function. Those overriding from a virtual
base must encode two offsets after a "Tv" prefix. The first is the constant
adjustment to the nearest virtual base (of the full object), of which the
defining object is a non-virtual base. It is coded like the non-virtual case,
with a 'n' prefix if negative. The second offset identifies the vcall offset in
the nearest virtual base, which will be used to finish adjusting
this
to the full object. After these two offsets comes the encoding
of the target function. The target function encodings of both thunks incorporate
the function type; no additional type is encoded for the thunk itself.
<special-name> ::= T <call-offset> <base encoding>
# base is the nominal target function of thunk
<call-offset> ::= h <nv-offset> _
::= v <v-offset> _
<nv-offset> ::= <offset number>
# non-virtual base override
<v-offset> ::= <offset number> _ <virtual offset number>
# virtual base override, with vcall offset
<special-name> ::= Tc <call-offset> <call-offset> <base encoding>
# base is the nominal target function of thunk
# first call-offset is 'this' adjustment
# second call-offset is result adjustment
<ctor-dtor-name> ::= C1 # complete object constructor
::= C2 # base object constructor
::= C3 # complete object allocating constructor
::= D0 # deleting destructor
::= D1 # complete object destructor
::= D2 # base object destructor
5.1.5 Type encodings
<type> ::= <builtin-type>
::= <function-type>
::= <class-enum-type>
::= <array-type>
::= <pointer-to-member-type>
::= <template-param>
::= <template-template-param> <template-args>
::= <decltype>
::= <substitution> # See Compression below
<type> ::= <CV-qualifiers> <type>
::= P <type> # pointer-to
::= R <type> # reference-to
::= O <type> # rvalue reference-to (C++0x)
::= C <type> # complex pair (C 2000)
::= G <type> # imaginary (C 2000)
::= U <source-name> <type> # vendor extended type qualifier
<CV-qualifiers> ::= [r] [V] [K] # restrict (C99), volatile, const
int* volatile const restrict _far p
has mangled type name
U4_farrVKPi
.
const volatile
foo
, the fully qualified type or foo may be substituted, but not
volatile foo
nor const foo
. Also, note that the
grammar above is written with the assumption that vendor extended type
qualifiers will be in the order-sensitive (not CV) set. An appropriate grammar
modification would be necessitated by an order-insensitive vendor extended type
qualifier like const or volatile.
The
restrict qualifier is part of the C99 standard, but is strictly an extension to
C++ at this time. There is no standard specification of whether the restrict
attribute is part of the type for overloading purposes. An implementation should
include its encoding in the mangled name if and only if it also treats it as a
distinguishing attribute for overloading purposes. This ABI does not specify
that choice.
<builtin-type> ::= v # void
::= w # wchar_t
::= b # bool
::= c # char
::= a # signed char
::= h # unsigned char
::= s # short
::= t # unsigned short
::= i # int
::= j # unsigned int
::= l # long
::= m # unsigned long
::= x # long long, __int64
::= y # unsigned long long, __int64
::= n # __int128
::= o # unsigned __int128
::= f # float
::= d # double
::= e # long double, __float80
::= g # __float128
::= z # ellipsis
::= Dd # IEEE 754r decimal floating point (64 bits)
::= De # IEEE 754r decimal floating point (128 bits)
::= Df # IEEE 754r decimal floating point (32 bits)
::= Dh # IEEE 754r half-precision floating point (16 bits)
::= Di # char32_t
::= Ds # char16_t
::= Da # auto (in dependent new-expressions)
::= Dn # std::nullptr_t (i.e., decltype(nullptr))
::= u <source-name> # vendor extended type
The
exceptions mentioned in (1) and (2) above, for which the return type is never
included, are
operator int
. ()
or conventionally
as (void)
, are encoded with a void parameter specifier (v).
Therefore function types always encode at least one parameter type, and function
manglings can always be distinguished from data manglings by the presence of the
type. Member functions do not encode the types of implicit parameters, either
this
or the VTT parameter.
this
, they are encoded at the beginning of the
<qualified-name> as described above. This affects only type mangling,
since extern "C" function objects have unmangled names.
<function-type> ::= F [Y] <bare-function-type> E
<bare-function-type> ::= <signature type>+
# types are possible return type, then parameter types
Dp <type>
, i.e., its type is a pack expansion: <type> ::= Dp <type> # pack expansion (C++0x)
decltype
type is encoded with either Dt
or DT
, depending on how the decltype
type was parsed.
(See farther below
for the encoding of expressions.)
If the operand expression of <decltype> ::= Dt <expression> E # decltype of an id-expression or class member access (C++0x)
::= DT <expression> E # decltype of an expression (C++0x)
decltype
is not instantiation-dependent
then the resulting type is encoded directly. For example: int x;
template<class T> auto f(T p)->decltype(x);
// The return type in the mangling of the template signature
// is encoded as "i".
template<class T> auto f(T p)->decltype(p);
// The return type in the mangling of the template signature
// is encoded as "Dtfp_E".
void g(int);
template<class T> auto f(T p)->decltype(g(p));
// The return type in the mangling of the template signature
// is encoded as "DTcl1gfp_E".
<class-enum-type> ::= <name>
std::decimal::decimal32
,
std::decimal::decimal64
, or std::decimal::decimal128
as defined in TR 24733 uses the same encoding as the corresponding native
decimal-floating point scalar type.
The number is omitted for the first unnamed type in the
class; it is n-2 for the nth unnamed type (in lexical order) otherwise.
<unnamed-type-name> ::= Ut [ <nonnegative number> ] _
struct S { static struct {} x; };
typedef decltype(S::x) TX; // Type mangled as N1SUt_E
TX S::x; // _ZN1S1xE
void f(TX) {} // _Z1fN1SUt_E
<array-type> ::= A <positive dimension number> _ <element type>
::= A [<dimension expression>] _ <element type>
produce the mangled name " template<int I> void foo (int (&)[I + 1]) { }
template void foo<2> (int (&)[3]);
_Z3fooILi2EEvRAplT_Li1E_i
".
<pointer-to-member-type> ::= M <class type> <member type>
produces the mangled name "
struct A;
void f (void (A::*)() const) {}
_Z1fM1AKFvvE
".
Class template parameter references are mangled using the standard
mangling for the actual parameter type, typically a substitution. Note that a
template parameter reference is a substitution candidate, distinct from the type
(or other substitutible entity) that is the actual parameter.
template<class T> void f(T) {}
template void f(int);
// Mangled as "_Z1fIiEvT_".
<template-param> ::= T_ # first template parameter
::= T <parameter-2 non-negative number> _
<template-template-param> ::= <template-param>
::= <substitution>
template<class T> void f(T p, decltype(p)); // L = 1
template<class T> void g(T p, decltype(p) (*)()); // L = 1
template<class T> void h(T p, auto (*)()->decltype(p)); // L = 1
template<class T> void i(T p, auto (*)(T q)->decltype(q)); // L = 0
template<class T> void j(T p, auto (*)(decltype(p))->T); // L = 2
template<class T> void k(T p, int (*(*)(T p))[sizeof(p)]); // L = 1
Note that top-level cv-qualifiers specified on a parameter
type do not affect the function type directly (i.e.,
<function-param> ::= fp <top-level CV-qualifiers> _ # L == 0, first parameter
::= fp <top-level CV-qualifiers> <parameter-2 non-negative number> _ # L == 0, second and later parameters
::= fL <L-1 non-negative number> p <top-level CV-qualifiers> _ # L > 0, first parameter
::= fL <L-1 non-negative number> p <top-level CV-qualifiers>
<parameter-2 non-negative number> _ # L > 0, second and later parameters
int(*)(T)
and
int(*)(T const)
are the same type), but in expression contexts
(such as decltype arguments) they do matter and must therefore be encoded in
<function-param>
, unless the parameter is used as an rvalue
of a known non-class type (in the latter case the qualifier cannot affect the
semantics of the expression). For example: template<typename T> void f(T const p, decltype(p)*);
// The specialization f<int> has type void(int, int const*)
// and is encoded as _Z1fIiEvT_PDtfL0pK_E
<template-args> ::= I <template-arg>+ E
<template-arg> ::= <type> # type or template
::= X <expression> E # expression
::= <expr-primary> # simple expressions
::= J <template-arg>* E # argument pack
<expression> ::= <unary operator-name> <expression>
::= <binary operator-name> <expression> <expression>
::= <ternary operator-name> <expression> <expression> <expression>
::= cl <expression>+ E # call
::= cv <type> <expression> # conversion with one argument
::= cv <type> _ <expression>* E # conversion with a different number of arguments
::= [gs] nw <expression>* _ <type> E # new (expr-list) type
::= [gs] nw <expression>* _ <type> <initializer> # new (expr-list) type (init)
::= [gs] na <expression>* _ <type> E # new[] (expr-list) type
::= [gs] na <expression>* _ <type> <initializer> # new[] (expr-list) type (init)
::= [gs] dl <expression> # delete expression
::= [gs] da <expression> # delete[] expression
::= pp_ <expression> # prefix ++
::= mm_ <expression> # prefix --
::= ti <type> # typeid (type)
::= te <expression> # typeid (expression)
::= dc <type> <expression> # dynamic_cast<type> (expression)
::= sc <type> <expression> # static_cast<type> (expression)
::= cc <type> <expression> # const_cast<type> (expression)
::= rc <type> <expression> # reinterpret_cast<type> (expression)
::= st <type> # sizeof (a type)
::= at <type> # alignof (a type)
::= <template-param>
::= <function-param>
::= dt <expression> <unresolved-name> # expr.name
::= pt <expression> <unresolved-name> # expr->name
::= ds <expression> <expression> # expr.*expr
::= sZ <template-param> # size of a parameter pack
::= sZ <function-param> # size of a function parameter pack
::= sp <expression> # pack expansion
::= tw <expression> # throw expression
::= tr # throw with no operand (rethrow)
::= <unresolved-name> # f(p), N::f(p), ::f(p),
# freestanding dependent name (e.g., T::x),
# objectless nonstatic member reference
::= <expr-primary>
<unresolved-name> ::= [gs] <base-unresolved-name> # x or (with "gs") ::x
::= sr <unresolved-type> <base-unresolved-name> # T::x / decltype(p)::x
::= srN <unresolved-type> <unresolved-qualifier-level>+ E <base-unresolved-name>
# T::N::x /decltype(p)::N::x
::= [gs] sr <unresolved-qualifier-level>+ E <base-unresolved-name>
# A::x, N::y, A<T>::z; "gs" means leading "::"
<unresolved-type> ::= <template-param>
::= <decltype>
::= <substitution>
<unresolved-qualifier-level> ::= <simple-id>
<simple-id> ::= <source-name> [ <template-args> ]
<base-unresolved-name> ::= <simple-id> # unresolved name
::= on <operator-name> # unresolved operator-function-id
::= on <operator-name> <template-args> # unresolved operator template-id
::= dn <destructor-name> # destructor or pseudo-destructor;
# e.g. ~X or ~X<N-1>
<destructor-name> ::= <unresolved-type> # e.g., ~T or ~decltype(f())
::= <simple-id> # e.g., ~A<2*N>
<expr-primary> ::= L <type> <value number> E # integer literal
::= L <type> <value float> E # floating literal
::= L <string type> E # string literal
::= L <nullptr type> E # nullptr literal (i.e., "LDnE")
::= L <type> <real-part float> _ <imag-part float> E # complex floating point literal (C 2000)
::= L <mangled-name> E # external name
<initializer> ::= pi <expression>* E # parenthesized initialization
->
operator) takes precedence over one that is
expressed in terms of (unary/binary/ternary) <operator-name>. gs
" prefix on some of the productions indicates
that the corresponding source construct (name, new-expression, or
delete-expression) includes a global-scope qualifier (e.g., ::x
).
void foo(char); // mangled as _Z3fooc
template<void (&)(char)> struct CB;
// CB<foo> is mangled as "2CBIL_Z3foocEE"
extern "C" bool IsEmpty(char *); // (un)mangled as IsEmpty
template<void (&)(char *)> struct CB;
// CB<IsEmpty> is mangled as "2CBIL_Z7IsEmptyEE"
sizeof
or alignof
operator is
not instantiation-dependent
it is encoded as an integer literal reflecting the result of the operator. If
the result of the operator is implicitly converted to a known integer type, that
type is used for the literal; otherwise, the type of std::size_t
or
std::ptrdiff_t
is used. For example: template<class T, int N> struct S1 {};
template<class T, T N> struct S2 {};
template<class T> void f(S1<T, sizeof(long double)>);
// The sizeof(...) is not instantiation-dependent, and converted to int:
// the result is encoded as "Li16E" for 16-byte long double types.
template<class T> void f(S2<T, sizeof(long double)>);
// The sizeof(...) is not instantiation-dependent, and converted to an
// unknown type: the result is encoded as "Lm16E" for 16-byte long double
// types and std::size_t a synonym for "unsigned long".
template<class T> void f(S2<T, sizeof(T*)>);
// The sizeof(...) is instantiation-dependent (even though its value may
// be known if all pointers have the same size): It is encoded as "stPT_".
<mangled-name>
production (via
<expr-primary>
) does not apply, and instead the
<unresolved-name>
encoding is used. For example:
In the case of member selection operations, the
template<class T> auto f(T p)->decltype(p->x);
// The return type in the mangling of the template signature
// is encoded as "Dtptfp_1xE".
template<class T> auto f(T p)->decltype(T::X::y);
// The return type in the mangling of the template signature
// is encoded as "DtsrNT_1XE1yE" (note how <type> is a
// <nested-name> for T::X in this case).
template<class T> auto f(T p)->decltype(p->::A::B::x);
// The return type in the mangling of the template signature
// is encoded as "Dtptfp_gssr1A1BE1xE".
template<class T> auto f(T p)->decltype(p->x)::Y;
// The return type in the mangling of the template signature
// is encoded as "NDtptfp_1xE1YE".
<unresolved-name>
is used even if the indicated member is
actually known. Similarly, an <unresolved-qualifier-level>
may encode a known class type. That production is also used for references to
nonstatic members with no associated expression designating the enclosing object
(a C++0x feature). For example:
If the struct Q { int x; } q;
template<class T> auto f(T p)->decltype(p.x + q.x);
// The return type in the mangling of the template signature
// is encoded as "DTpldtfp_1xdtL_Z1qE1xE".
template<class T> auto f(T p)->decltype(p.x + Q::x);
// The return type in the mangling of the template signature
// is encoded as "DTpldtfp_1xsr1QE1xE".
template<class T> struct X { static T x; };
struct B: X<int> {};
struct D: B {} d;
template<class T> auto f(T p)->decltype(p+d.B::X<T>::x);
// The return type in the mangling of the template signature
// is encoded as "DTplfp_dtL_Z1dEsr1B1XIT_EE1xE". (The
// "1B" part is a <unresolved-qualifier-level> encoding
// a resolved type.)
<unresolved-name>
refers to an operator
for which both unary and binary manglings are available, the mangling chosen is
the mangling for the binary version. For example: template<class T> auto f(T p)->decltype(&T::operator-);
// The return type in the mangling of the template signature
// is encoded as "DTadsrT_onmiE".
5.1.6 Scope Encoding
where each <qual K> is the encoding of a namespace name or a
class name (with the latter possibly including a template argument list).
N <qual 1> ... <qual N> <unqual name> E
<local-name> := Z <function encoding> E <entity name> [<discriminator>]
:= Z <function encoding> E s [<discriminator>]
<discriminator> := _ <non-negative number> # when number < 10
:= __ <non-negative number> _ # when number >= 10
where the number is is omitted for the first unnamed type in
the function, and n-2 for the nth unnamed type (in lexical order) otherwise. The
<entity name> may itself be a compound name, but it is relative to
the closest enclosing function, i.e. none of the components of the function
encoding appear in the entity name. It is possible to have nested function
scopes, e.g. when dealing with a member function in a local class. In such
cases, the function encoding will itself have <local-name> structure.
<unnamed-type-name> ::= Ut [ <nonnegative number> ] _
_1
"
(n-2 == 1).
inline void g(int) {
{ struct S {}; }
{ struct S {}; }
{ struct S {}; }
struct S { // Fourth occurrence: _2
void f(int) { // _ZZ1giEN1S1fE_2i
struct {} x1;
struct {} x2;
struct { // Third occurrence: 1_, i.e.
// _ZZZ1giEN1S1fE_2iEUt1_
int fx() { // _ZZZ1giEN1S1fE_2iENUt1_2fxEv
return 3;
}
} x3;
x3.fx();
}
} s;
s.f(1);
}
See additional examples in the ABI
examples document.
inline char const* g() {
"str1"; // First string in g()
struct B {};
struct S: B {
S() // Complete object ctor: _ZZ1gvEN1SC1Ev
: msg("str2") {} // First string in g()::S::S():
// _ZZZ1gvEN1SC1EvEs
char const *msg;
} s;
"str3"; // Second string in g()
static char const *str4a // _ZZ1gvE5str4a
= "str4"; // Third string in g() (n-2 == 1):
// _ZZ1gvEs_1
static char const *str4b // _ZZ1gvE5str4b
= "str4"; // Still the third string (_ZZ1gvEs_1)
return str4b;
}
5.1.7 Closure Types (Lambdas)
In the following contexts, however, the one-definition rule
requires closure types in different translation units to "correspond":
namespace N {
int n = []{ return 1; }(); // Closure type internal to
} // the translation unit.
In all these contexts, the encoding of the closure types builds
on an underlying <unqualified-name> that is an <unnamed-type-name>
of the form
with <unnamed-type-name> ::= <closure-type-name>
<closure-type-name> ::= Ul <lambda-sig> E [ <nonnegative number> ] _
The number is omitted for the first closure type with a
given <lambda-sig> in a given context; it is n-2 for the nth closure type
(in lexical order) with that same <lambda-sig> and context.
<lambda-sig> ::= <parameter type>+ # Parameter types or "v" if the lambda has no parameters
template<typename F> int algo(F fn) { return fn(); }
inline void g(int n) {
int bef(int i = []{ return 1; }());
// Default arguments of block-extern function declarations
// remain in the context of the encloding function body.
// The closure type is encoded as Z1giEUlvE_.
// The call operator of that type is _ZZ1giENKUlvE_clEv.
algo([=]{return n+bef();});
// The captured entities do not participate in <lambda-sig>
// and so this closure type has the same <lambda-sig> as
// the previous one. It encoding is therefore Z1giEUlvE0_
// and the call operator is _ZZ1giENKUlvE0_clEv. The
// instance of "algo" being called is then
// _Z4algoIZ1giEUlvE0_EiT_.
}
The parameter number is omitted for the last parameter, 0
for the second-to-last parameter, 1 for the third-to-last parameter, etc. The
<local-name> := Z <function encoding> Ed [ <parameter number> ] _ <entity name>
<entity name>
will of course contain a
<closure-type-name>
: Its numbering will be local to the
particular argument in which it appears -- other default arguments do not affect
its encoding. For example: struct S {
void f(int = []{return 1;}()
// Type: ZN1S1fEiiEd0_UlvE_
// Operator: _ZZN1S1fEiiEd0_NKUlvE_clEv
+ []{return 2;}(),
// Type: ZN1S1fEiiEd0_UlvE0_
// Operator: _ZZN1S1fEiiEd0_NKUlvE0_clEv
int = []{return 3;}());
// Type: ZN1S1fEiiEd_UlvE_
// Operator: _ZZN1S1fEiiEd_NKUlvE_clEv
} s;
<prefix>
of the form:
For example: <data-member-prefix> := <member source-name> M
template<typename T> struct S {
static int x;
};
template<typename T> int S<T>::x = []{return 1;}();
template int S<int>::x;
// Type of lambda in intializer of S<int>::x: N1SIiE1xMUlvE_E
// Corresponding operator(): _ZNK1SIiE1xMUlvE_clEv
5.1.8 Compression
Therefore, in the following example:
the function typedef void T();
struct S {};
void f(T*, T (S::*)) {}
f
is mangled as
_Z1fPFvvEM1SFvvE
; the type of the member function pointed to by the
second parameter is not considered the same as the type of the function pointed
to by the first parameter. Both function types are, however, entered the
substitution table; subsequent references to either variant of the function type
will result in the use of substitutions.
The <seq-id> is a sequence number in base 36, using
digits and upper case letters, and identifies the <seq-id>-th encoded
component, in left-to-right order, starting at "0". As a special case, the first
substitutable entity is encoded as "S_", i.e. with no number, so the numbered
entities are the second one as "S0_", the third as "S1_", the twelfth as "SA_",
the thirty-eighth as "S10_", etc. All substitutable components are so numbered,
except those that have already been numbered for substitution. A component is
earlier in the substitution dictionary than the structure of which it is a part.
For example:
<substitution> ::= S <seq-id> _
::= S_
since the substitutions generated for this name are: "_ZN1N1TIiiE2mfES0_IddE": Ret? N::T<int, int>::mf(N::T<double, double>)
"S_" == N (qualifier is less recent than qualified entity)
"S0_" == N::T (template-id comes before template)
(int is builtin, and isn't considered)
"S1_" == N::T<int, int>
"S2_" == N::T<double, double>
<substitution> ::= St # ::std::
<substitution> ::= Sa # ::std::allocator
<substitution> ::= Sb # ::std::basic_string
<substitution> ::= Ss # ::std::basic_string < char,
::std::char_traits<char>,
::std::allocator<char> >
<substitution> ::= Si # ::std::basic_istream<char, std::char_traits<char> >
<substitution> ::= So # ::std::basic_ostream<char, std::char_traits<char> >
<substitution> ::= Sd # ::std::basic_iostream<char, std::char_traits<char> >
For example:
<name> ::= St <unqualified-name> # ::std::
"_ZSt5state": ::std::state
"_ZNSt3_In4wardE": ::std::_In::ward
5.2 Vague Linkage
SHT_GROUP
sections in the gABI to remove duplicates. We
will refer to this simply as using a COMDAT group, and specify the symbol to be
used to identify duplicates in the SHT_GROUP
section. COMDAT
groups are a new gABI feature specified during the Itanium ABI definition, and
may not be implemented everywhere immediately. See the separate ABI
examples document for a discussion of alternatives pending COMDAT
implementation.
5.2.1 Out-of-line Functions
5.2.2 Static Data
5.2.3 Virtual Tables
In
the abstract, a pure virtual destructor could be used as the key function, as it
must be defined even though it is pure. However, the ABI committee did not
realize this fact until after the specification of key function was complete;
therefore a pure virtual destructor cannot be the key function.
5.2.4 Typeinfo
5.2.5 Constructors and Destructors
5.2.6 Instantiated Templates
5.3 Unwind Table Location
SHT_IA_64_UNWIND
section, and unwind
information descriptors in a section that will be linked with the associated
code. Itanium linkers shall put the unwind table, the unwind information table,
and the associated code in a single text segment, with a
PT_IA_64_UNWIND
program table entry identifying the unwind table
location.
Appendix R: Revision History
nullptr_t
mangling.alignof
, function parameters, and a different mangling for
N-argument function casts.out0
for by-value
return types on Itanium.
__cxa_vec_delete
. __cxa_vec_delete
when the array_address
is
NULL
.
__cxa_vec_new
, __cxa_vec_new2
, and
__cxa_vec_new3
in the event that the allocation function returns
NULL
.
void*
instead of
dso_handle
.
__cxa_vec_new2
and __cxa_vec_new3
when the
deallocation function throws an exception.
sr
in mangling.
__cxa_demangle
memory management specification.