static locationT *
location_member(locationT *locationP, int offset) 
{
	locationT	*childP, *location1P;

	for (childP = locationP->childP; childP; childP = childP->nextP) {
		if ((location1P = location_member(childP, frame_offset))) {
			return(location1P);
	}	}
	if (locationP->frame_offset == frame_offset) {
		return(locationP);
	}
	return 0;
}

