What went right and what went wrong: an analysis of 155 postmortems from game development

Authors: Michael Washburn Pavithra Sathiyanarayanan Meiyappan Nagappan Thomas Zimmermann Christian Bird

Venue: ICSE   2016 IEEE/ACM 38th International Conference on Software Engineering Companion (ICSE-C), pp. 280--289, 2016

Year: 2016

Abstract: In game development, software teams often conduct postmortems to reflect on what went well and what went wrong in a project. The postmortems are shared publicly on gaming sites or at developer conferences. In this paper, we present an analysis of 155 postmortems published on the gaming site Gamasutra.com. We identify characteristics of game development, link the characteristics to positive and negative experiences in the postmortems and distill a set of best practices and pitfalls for game development.

BibTeX:

@inproceedings{michaelwashburn2016wwrawwwaao1pfgd,
    author = "Michael Washburn and Pavithra Sathiyanarayanan and Meiyappan Nagappan and Thomas Zimmermann and Christian Bird",
    title = "What went right and what went wrong: an analysis of 155 postmortems from game development",
    year = "2016",
    pages = "280--289",
    booktitle = "Proceedings of the 38th International Conference on Software Engineering Companion"
}

Plain Text:

Michael Washburn, Pavithra Sathiyanarayanan, Meiyappan Nagappan, Thomas Zimmermann, and Christian Bird, "What went right and what went wrong: an analysis of 155 postmortems from game development," 2016 IEEE/ACM 38th International Conference on Software Engineering Companion (ICSE-C), pp. 280--289